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Feedback comments for LD25
FinalMirage's games and stats for all events →
| Timestamp | Since previous | Game | FinalMirage's comment |
|---|---|---|---|
| Dec 17 22:04:00 | Escape | Cool concept but it's pretty rough around the edges. Near the beginning when the map switches you have enough time to move to a free spot but after a few switches then it just insta-kills you when the map switches which is pretty frustrating. | |
| Dec 17 22:41:00 | 37m 00s | Chainsaw Happines | Not sure why auto-jump seems to be enabled, that's a little strange. I encountered a couple of bugs; shooting the chainsaw in front of you and just standing it while you rack up kills and I even lost my chainsaw once (I think I shot it under the world). <br/>There's not much depth to it but you do get to shoot chainsaws from a crossbow at bunnies. :D |
| Dec 18 00:09:00 | 1h 28m | Bad Santa | It would be cool if there were "hide spots" where you could bolt to if you've been spotted by the cops so you could avoid them if you make it there. Neat concept and it plays out well, nice job! <br/>P.S. If you stand still when the cops chase you they'll leave you alone after a few seconds and you won't get caught. :D |
| Dec 18 00:22:00 | 13m 00s | Criminal Empires | Was a little confused of what to do when I started but eventually figured it out. It's a cool concept buying stuff to try and build your empire and it plays pretty smoothly, nicely done. <br/>Would've been cool if when you bought something it would show up in the room and wander around (if it's mobile) just so you can get a visual representation of where your money has gone and give some movement to the level. Would also help the level feel less bland. :) |
| Dec 18 00:34:00 | 12m 00s | We Are Promoted Toknight | Fun little game to play through. I didn't have troubles with the jumping since it was at least consistent so you knew how it was going to work. Different weapons would be a cool addition. |
| Dec 18 00:50:00 | 16m 00s | The Secret Plan | This is a cool idea, wish the scoring system took accuracy into account so it's not just me spamming mouse clicks everywhere. :) <br/>I really liked how everything was laid out, it gave it a very distinct feel (art, level, UI). The level transitions were also very cool, nice job. |
| Dec 18 02:07:00 | 1h 17m | Cursed Temple | This is quite fun! Adding some extra weapons would be a cool addition, maybe even some melee weapons for close range. |
| Dec 18 16:50:00 | 14h 43m | Brown Hat, Red Hat Cowboy POW! | Nice work, I like the art style and the overall hectic feeling when the battle starts. It would be cool to go through stages where the enemies get tougher! |
| Dec 18 17:34:00 | 44m 00s | Globe Hacker | Cool risk-style game. Controls could use some work but it works and it's a cool concept to see in action. |
| Dec 18 20:39:00 | 3h 05m | Children : Reverse Slender | It can be tough to make any progress when there's a group of children together but it's a cool concept. As others have said, the static screen is cool looking. :) |
| Dec 18 21:36:00 | 57m 00s | Mad Princess | Very cool art style. Gameplay is addicting, nicely done. |
| Dec 18 21:55:00 | 19m 00s | Save The Princess | Couldn't figure out how to place towers until I realized it's Right Mouse instead of Left Mouse like the instructions mention. Also, when you buy the tower that costs 1500 it looks like the game crashes as soon as it shoots an enemy. |
| Dec 18 22:21:00 | 26m 00s | The Adventures of Tim Burr | Cool idea, the remark about loud music and being deaf was pretty funny. :) |
| Dec 19 16:48:00 | 18h 27m | Bad Driver! +1 | Haha, cool concept! I ended up getting shot up into the air and never came back down and I some of the different popups were pretty funny. |