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Feedback comments for LD25
Black Ships Fill the Sky's games and stats for all events →
| Timestamp | Since previous | Game | Black Ships Fill the Sky's comment |
|---|---|---|---|
| Jan 7 23:54:00 | Evile, inc | Found myself playing this for quite a while. I've seen developers approach this concept before and come up short, whereas this had just the right amount of progression to keep me playing. <br/> <br/>Damn, I really found myself loathing that nasty hero ship. | |
| Jan 8 00:04:00 | 10m 00s | The Twist | Cops hate moustaches, true story. Really fun. |
| Jan 8 00:07:00 | 3m 00s | BendoReflector X-25 | Waiting for players :( |
| Jan 8 00:13:00 | 6m 00s | ASMOSNOS | What a magnificent jam game! The controls were a bit sticky, but that's a minor gripe when there's so much on offer in ASMOSNOS. |
| Jan 8 00:17:00 | 4m 00s | You are Bankster! | I enjoyed the subtle irony :) |
| Jan 8 00:47:00 | 30m 00s | Missile Rider | I feel like this is too frustratingly hard to be as much fun as its potential. <br/> <br/>Just a couple mechanics that favor the player instead of screwing with the player would make this a whole lot more enjoyable. Like being able to jump upwards past missiles instead of being knocking downwards off of them, or explosions from missiles always shooting you at least a little upwards (instead of quite often firing you down at the sea), or a little bit better air control (like whenever you land on a missile you get back all your flying power), or something. I think a couple too many things interfere with the player as it stands, I felt more often than not I would die to no fault of my own. <br/> <br/>Maybe just if the start of a game was a little more straight forward and then it ramps up the difficulty/complexity (to the current difficulty) it would feel a bit more satisfying? <br/> <br/>Though it's a very cool, very elegant design. I must have tried beating my highscore of six twenty or thirty times. |
| Jan 8 00:56:00 | 9m 00s | Kitten Hater | I didn't hate kittens until now :P <br/> <br/>Liked the always run mechanic. Felt like this could borrow some mechanics from Runman/Donkey Kong Country and be very interesting. |
| Jan 8 01:08:00 | 12m 00s | Painful Traps Master | Goat-legged villains are the best kind of villains. <br/> <br/>Nearly killed myself with spikes at first (somehow). Some sound effects might have juiced this up nicely (obviously). <br/> <br/>Though I had fun smashing the NES and SEGA characters :) |
| Jan 8 01:12:00 | 4m 00s | Princess Frenzy | Didn't have anyone to play against. My latency made the movement very choppy (I think). <br/> <br/>Though demon princess-stealing is a cool theme for a competitive multiplayer game. I imagine it's a lot of fun. |