Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → Ashkin
Feedback comments for LD25
Ashkin's games and stats for all events →
| Timestamp | Since previous | Game | Ashkin's comment |
|---|---|---|---|
| Dec 17 03:45:00 | Sleeping Dragon | Interesting one-button game. However, it's not particularly difficult- it was easy to just continuously breathe fire with a little timing practice. The mechanic, however, is sound. With improvement and polish, it could make a really cool game- fitting for a mobile platform or the like. | |
| Dec 17 03:50:00 | 5m 00s | Storm the Castle | While the music is enjoyable and the graphics are good, this game lacks challenge. Basically, all you have to do is find the unit with just the right amount of health to get past the obstacles and send as many of it as you need to win. This could be fixed by adding more decisions to make- maybe certain units could be good against certain towers, maybe you could pick multiple paths, or maybe you could strategically destroy/move towers around. |
| Dec 17 03:53:00 | 3m 00s | Curse You! | Nice little game you have here. I really like the villain's runcycle, as well as the rather humorous theme. Could be improved by some chase music, or perhaps changes in terrain that you need to jump over. |
| Dec 17 03:55:00 | 2m 00s | Growth | Well, that was depressing :c <br/>The gameplay was repetitive, but the mood made up for it. Cancer sucks. |
| Dec 17 03:58:00 | 3m 00s | You are Bankster! | Good message to deliver. Audio is quite annoying, but so are bankers, so I guess it's fitting? Would be interesting if the workers had less linear paths to follow. |
| Dec 17 04:02:00 | 4m 00s | social commentary | Good social commentary. It would've been nice if there was a way to close up shop or something- can you, once you get enough money? |
| Dec 17 04:11:00 | 9m 00s | The Good Doctor | Quite a sad game- depicting the plague as a traveler with no home is rather depressing. |
| Dec 17 05:27:00 | 1h 16m | Minions | While the idea is interesting, the game lacks challenge. Really, all you're doing is clicking in the correct sequence so that you can amass enough forces to storm the next town. However, it would be interesting if the actual fight against the town could be played out, with the outcome changing based on how skillfully you command your troops. |
| Dec 17 06:09:00 | 42m 00s | Burglary | Very nice! I liked the mechanic of brightening/dimming your light, and I think it would be even better if more things revolved around that, rather than just lockpicking and seeing your surroundings. Maybe light-based sensors or something, I don't know. |
| Dec 17 06:13:00 | 4m 00s | Hunter to Hunted | This game's mechanics are incredibly confusing- but perhaps that's only because of the innovation. Once you get the hang of it, the game is interesting and hides layers of complexity. I'd like to see the mechanic fleshed out more and perhaps explained better. |
| Dec 17 07:42:00 | 1h 29m | Pet Buster | Awesome little zeldalike. While combat was rather drab (it was much easier to push enemies off the edge rather than bash them to death), it's supergood. |
| Dec 17 08:10:00 | 28m 00s | Happy Little Murder Friends | Awesome game, amazing what you've done is such a small amount of time. It's fun, it has a good aesthetic- the music is a little repetitive though. |
| Dec 17 08:12:00 | 2m 00s | X-Moon | Great graphics- how did you even achieve that planetlike effect? I love it. |
| Dec 17 21:50:00 | 13h 38m | Fear Inc. | The graphics are great, but the music/sounds don't really fit- too lo-fi. As for the gameplay, I found it difficult, and sometimes difficult to understand. I wasn't able to win. |
| Dec 17 22:30:00 | 40m 00s | Do Not Help The Princess | The graphics were cute, but... I had no idea how to play. Clicking the buttons at the top did nothing, so I could only sit there and watch as the knights stormed the castle. |
| Dec 17 22:37:00 | 7m 00s | Tinysoft 2 | Interesting. The mood and theme were well done, but beyond the monologues it's basically a glorified fetch quest. Maybe some more difficult puzzles would help. |
| Dec 18 03:32:00 | 4h 55m | Atomic Creep Spawner!! | Great stuff! I found the hero's comments to be genuinely hurtful- it's MY dungeon, I'm sorry if you think it's a wreck ;n; |
| Dec 18 07:28:00 | 3h 56m | The Cropduster: A study in gaseous villainy | I really liked the music (was it made in the jam timeframe), but... Fart humor? Really? It's neither funny nor villainous :/ |
| Dec 18 07:31:00 | 3m 00s | Kalinka Christmas | haha what <br/>The graphics were... interesting, and the music was okay. <br/>The game mechanics seem pretty simplistic, but they work. <br/>I love the house's dance, though... |
| Dec 18 20:32:00 | 13h 01m | Alphanauts | I got up to room U... And that's where it all went wrong D: <br/>I guess the 'villain' part is where you accidentally create omeganauts by pressing the wrong key? <br/>The gameplay is innovative and very challenging towards the later levels. The graphics were good, and the music was fitting. Well done! |
| Dec 18 20:42:00 | 10m 00s | Bad Business Croc, Nobody Likes You | Not your best work, but still good. The graphics were great, but the gameplay wasn't very innovative and didn't end up being very interesting. However, that suit makes me feel pretty villainous. |
| Dec 18 20:49:00 | 7m 00s | Crime Scene | I love it! Nifty interpretation of theme, cool graphics, and a fun and innovative mechanic. Kind of reminds me of spy party. |
| Dec 18 23:31:00 | 2h 42m | ECHO CHAMBER | Interesting mechanic- it was nice that there was strategy in clicking rather than just chaos. The audio is fitting. |
| Dec 24 02:56:00 | 123h 25m | Fugitive X | I like it! Nice moody, dystopia style setting. While I would've preferred if stealth was involved via line of sight on the robots or something, I did enjoy the innovative game play that the robots' all-encompassing awareness gave rise to. |
| Jan 2 02:16:00 | 215h 20m | The White Rabbit | Great mood, but I wished there was more. I think it could make for an interesting story- uncovering something horrible that you had chosen to forget, and then having to make the choice- forget it again, or keep it in your memory so you don't make the same mistake? |