Foon → Ludum Dare Explorer → LD24 → Feedback comment stats → Zemmi
Feedback comments for LD24
Zemmi's games and stats for all events →
| Timestamp | Since previous | Game | Zemmi's comment |
|---|---|---|---|
| Aug 27 22:56:00 | Legacy Bird | Awesome. I had a lot of fun with yours. I was really hoping for an ending and I didn't see that "everything available after 10" comment so I kept playing for, well let's just say a long time. But ya, once I passed 10 it dried up a bit cuz my stamina was so high and enemies weren't getting any harder. <br/> <br/>The other thing I didn't like was coming into a room vertically when enemies were right there. At least sideways I could walk in pointy-end first but up and down kept resulting in me being hurt a little unfairly. <br/> <br/>On the plus side, the enemy AI fit well with the one directional attacks. Backing them down a hallway then turning to run away(if I didn't want to stab them) felt cool, like a knife showdown in an alley. So ya, I liked it and kind of want to make a similar game now, but an ending would have been nice just so I had something to aim for. | |
| Aug 27 23:06:00 | 10m 00s | Old Man Johnson's Lonely Explosion | Awesome job man. Music kicked ass, which was suitable cuz so did the game. I didn't get very far (breakthrough) but I think that's because I didn't know you could clean-up your queue, I'll definitely come back and try it again with that in mind. |
| Aug 27 23:28:00 | 22m 00s | The Balance | Gorgeous game. I was a little confused why hitting red made blue weigh more, then I finished and read that you're killing them. Makes sense but wasn't communicated too well in gameplay and I think collecting a population for the world could be better simply for communication reasons. <br/> <br/>Also, I don't know how many people see the global stat tracking at the bottom of the page. That's really cool and the game feels awesome to control but I have to agree with most people that it gets a little stagnant with the lack of variation. I would love to see this game if you guys spent more time developing the chains, boosts, and leveling you mentioned. |
| Aug 28 03:20:00 | 3h 52m | Ninjural Selection | Quite fun to move around in but as you mentioned in your post there's no goal. Without any challenge or goal it gets boring kind of quick, with further development this could be sweet. <br/> <br/>You may have an objective in mind but I have a suggestion if you don't. Since they're always falling towards the bottom maybe there could be a place to protect and a place to damage on the bottom. That would keep the player blasting dudes who were wandering near the protected area and punching out babies to land on the attack area. Reminds me of a pachinko machine full of monsters. I also really like the charging effect, good indication |
| Aug 28 03:40:00 | 20m 00s | Beast Feast | Graphics were cute and I liked the monster gladiator setting but I agree with Waynetron that the progression felt a bit slow. I think an enemy with ranged attacks would be neat too, mix it up a bit and force me to be more proactive about killing it. |
| Aug 28 22:41:00 | 19h 01m | SUPER Levolution | Pretty fun and addictive, really wanted to beat the high score but only made it to 392 before dieing :( Music was awesome to "meow, meow" |
| Aug 29 02:19:00 | 3h 38m | RE-evolution: The Legend of Hopper | I agree with most people here, it was cool but checkpoints would have been really nice. Too bad you didn't ran out of time for the theme though, I like the idea of turning into your enemies. Also I think it would be cool if the levels had a bit more verticality or you could jump higher. Since the spears arc this might let players pull off fancier shots or gain an advantage over the enemies. |
| Aug 29 02:47:00 | 28m 00s | Evoland | That was fun, sweet entry. Funny and clever take on the theme, and looking for secrets is always cool. Didn't 100% it though, probably had to use my keys more strategically or something. 4/11 Gold Coins and 31/39 Chests, probably will come back again to do better. |
| Aug 30 02:23:00 | 23h 36m | Yellow Dog | I also got stuck in a poop loop, panicked cuz I thought he was gonna go on the floor so I spammed the "go outside" bottom. He pooped all the food and water right out of him, poor dog. Funny game, I enjoyed it. |
| Aug 30 18:35:00 | 16h 12m | Hunt'em! | You have taught me that evolution is both adorable and terrifying. Awesome art and music, I had a lot of fun especially when I had my sweet vengeance. |
| Sep 8 20:56:00 | 218h 21m | Octogeddon | This was a kick-butt and a cool game. I had lots of fun planning what limbs I would get and where I would place them, my best build being 4 porcupines, 3 elephants, and 1 turtle got me to Wave 26. <br/> <br/>If the upgrade menu showed an image of the octopus so you could click the leg you wanted to upgrade that would help a lot with clarity. It would also be cool if you could drag the legs around and swap their positions on the menu if you want to experiment with layout instead having to buy new upgrades when all you may want is a position change. <br/> <br/>Other than that really cool, I think I played this entry the longest of all so far (I really wanted to try some builds), great job man. |
| Sep 15 18:49:00 | 165h 53m | Super Clew Land | Awesome entry. At first I was ready to not like it, being colour blind it was hard to tell what was up with the protein pucks sometimes. Eventually I figured it out and pushed on through to the ending. The spike cave was really hard but that just made beating it all the more satisfying, great job Team Clew! |