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Feedback comments for LD24
DomNomNom's games and stats for all events →
| Timestamp | Since previous | Game | DomNomNom's comment |
|---|---|---|---|
| Aug 27 02:52:00 | Sweet Argon | often in non-completable levels. getting stuck on walls isn't fun. <br/>It seems it's possible to glitch death by holding down escape | |
| Aug 27 03:01:00 | 9m 00s | DeviLock | Very loud audio <br/>I like the ship control and the little rotation inertia. <br/>It kinda sucks to have to start from the tutorial every time. <br/>There is no indication that the grey-moving things kill you instead of being evolution-blobs <br/>(I played the web version under FF14) |
| Aug 27 03:12:00 | 11m 00s | Megavolve | Some fairly challenging platforming. <br/>The lack of in-game control hints made me discover suicide and next-level before jump/shoot. <br/>making enemies respawn when re-visiting a place is kinda bad. <br/>There seems to be no way of getting past the black-ground-guys without taking damadge |
| Aug 27 03:30:00 | 18m 00s | Technolution | Parralax background would've been nice. <br/>The difficulty curve felt more like a difficulty drop. <br/>My j button feels a little spammed ;) <br/>I don't think the space age was neccesarry, there seems no goal there. i found a green sun but it only seemed as a background. I quit on level 25. |
| Aug 27 04:01:00 | 31m 00s | Tactical Binary Evolution Combat (TBEC) | Could do with a soundtrack. <br/>OMG the text colouring is burning my eyes! |
| Aug 28 00:49:00 | 20h 48m | OS: Evolution | It seems physics is affected by framerate and therefore not completable on my notebook. |
| Aug 29 03:51:00 | 27h 02m | Mutate | the character jumps way too fast in relation to how fast he falls. <br/>Try not to spam debug output into console; it often decreases performance significantly ;) |
| Aug 29 04:02:00 | 11m 00s | Osmosis | Physics system is not consistent (not gettting exactly the same results after a restart). have a read though this: http://gafferongames.com/game-physics/fix-your-timestep/ <br/>Fairly difficult levels :) <br/>Very shory audio loop. |
| Aug 29 04:18:00 | 16m 00s | Passive | Very nice, consistent art style. <br/>nice game mechanics on the enemies. <br/>The guitar solo at the end of each level feels rewarding :) <br/>Fairly challenging levels :) <br/>Window is too large for my laptop. <br/>Theme is not really reflected in gameplay. <br/>quite long loading times for restarting a level. |
| Aug 29 04:37:00 | 19m 00s | Simulation | Unplayable on ubuntu 12.04 <br/>Error loading /select.wav: <br/> java.lang.IllegalArgumentException: Invalid format <br/>Exception in thread "Game Thread" java.lang.IllegalArgumentException: Master Gain not supported <br/> at org.classpath.icedtea.pulseaudio.PulseAudioLine.getControl(PulseAudioLine.java:89) <br/> at engine.util.Sound.setVolume(Sound.java:23) <br/> at engine.util.Sound.play(Sound.java:61) <br/> at com.MainMenu.update(MainMenu.java:31) <br/> at com.Screen.update(Screen.java:32) <br/> at engine.graphics.Display.run(Display.java:54) <br/> at java.lang.Thread.run(Thread.java:679) |
| Aug 29 04:50:00 | 13m 00s | IO VUOLE ZEN | Very vaired game, it seems to have some lag/physics/timestep issues. have a read: http://gafferongames.com/game-physics/fix-your-timestep/ |
| Aug 29 05:17:00 | 27m 00s | Orb | The punching somehow just feels awesome! :D |