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OrangeeZ

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TimestampSince previousGameOrangeeZ's comment
Apr 28 10:29:00 Pixel Progression it's an intresting idea, a bit confusing at the beginning thoug, but i liked the game :D <br/>but i think enemy bits would benefit from having a pathfinding algo.
Apr 28 10:43:00 14m 00s Tiny Artillery physics is somewhat buggy, where sometimes the projectile collides with player and disappears even before rendered, but the idea of several islands with their own gravity and center of mass is damn good. nice job!
Apr 28 11:32:00 49m 00s The Story of a World you did a great job, the atmosphere is really great, and adds something mystical to game, combined with all the other things. if you continue developing it, it may become something truly awesome.
Apr 28 18:29:00 6h 57m Tiny Paradise the concept is intresting, somewhat reminding of majesty game, but features are definitely lacking. otherwise, i'd surely like to see an expanded version, if you are planning any :D
Apr 28 18:40:00 11m 00s Tiny Trader all ingenious is simple, that's definitely about that game. the concept is simple and solid, similar to Space Rangers, i love that. music is great, and so is everything. <br/>believe me or not, i had a dream where i enter some page, read the description of this game and then play it :D
Apr 28 19:20:00 40m 00s Bottlecolonies got 97 :D <br/>it isn't exactly my type of game, but it is still a really well done one.
Apr 29 06:39:00 11h 19m World In A Bottle i liked the game, music is repetitive, but strangely not annoying, and building a living world is tricky, but intresting.
Apr 29 06:54:00 15m 00s Magic House this game is pretty good, but movement could be made a bit swifter, or something like that :D <br/>the locations could use some polish too, but it's a pretty solid entry for such a short time. puzzles were intresting, <br/>especially i like shurikens
May 4 05:09:00 118h 15m Survivor art is pretty neat, but gameplay needs additions - maybe several destinations, or more challenges as you approach the land.
May 4 05:42:00 33m 00s Red the idea is decent, though i didn't get past the first ravine. and those random windblows making you jump high didn't really make sense.
May 12 07:59:00 194h 17m boing SMASH nice old-school style :D but kicking could use more raw power, i think. and two hands gameplay is a kind of intresting idea - think there can be done a game that makes use of both hands controlling different characters?