Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → Aaron San Filippo
Feedback comments for LD23
Aaron San Filippo's games and stats for all events →
| Timestamp | Since previous | Game | Aaron San Filippo's comment |
|---|---|---|---|
| Apr 24 03:23:00 | Cracked | Fun! Seems I couldn't walk on the grass at all. | |
| Apr 24 03:33:00 | 10m 00s | Biodome | Pretty cool! Good job with the artwork and the gameplay. <br/>Moving the blocks back and forth get a little tedious, but it's steal a neat experience. |
| Apr 24 03:51:00 | 18m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | Cute! I like the variety of weapons. |
| Apr 24 03:55:00 | 4m 00s | The Elves end the Shoemaker | Cute! |
| Apr 24 04:01:00 | 6m 00s | Millinaut | This is really cool! Took me a few minutes to get the mechanic but it was worth it. |
| Apr 24 04:24:00 | 23m 00s | My Little Planetoid | Nice work! Agree with most of the comments - but I'd love to see this game developed more! |
| Apr 24 04:41:00 | 17m 00s | Tiny Worlds | I like the style! Was a little disappointed to get all the way to the end and then find out I needed more of the little ball things. <br/>Overall, neat little game! |
| Apr 24 05:04:00 | 23m 00s | Greed Wars | Oh man, this game is brilliant! Had to play through all 4 factions. <br/>Just love the simple mechanics. I found building lots of Mine's early, and then just holding out for factories was a good strategy. <br/> <br/>This game is *begging* for multiplayer! |
| Apr 25 03:31:00 | 22h 27m | Planet 161 | Nice work! |
| Apr 25 03:38:00 | 7m 00s | Faelanx | Excellent work! Has that compulsive addicting quality to it ;) |
| Apr 25 03:43:00 | 5m 00s | Little Locations | I like the cyclical nature of it, and the genuinely tiny world! |
| Apr 27 02:22:00 | 46h 39m | Michael is Myopic | Very cool game - it was a little frustrating at first, but I couldn't help but try and get past that 2nd stage. Quit after making it to stage 3 and then failing again. <br/> <br/>Suggestions: <br/>* checkpoints at each stage - why make player go back to the very beginning? <br/>* Maybe ditch the time limit - give people time to strategize! <br/>* The style of the blocks is kinda cool, but the character is pretty arbitrary. would be cool if he made some kinda sense. <br/> <br/>Would love to play this on an iPad and slide the little guy around the screen, perhaps with smooth movement/transitions between the stages. |
| May 3 04:49:00 | 146h 27m | Pale Blue Dot | Kinda like Osmos, but with cheesy graphics and a cool soundtrack. <br/>Good job, I had fun! |