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Feedback comments for LD22
JoeCool17's games and stats for all events →
| Timestamp | Since previous | Game | JoeCool17's comment |
|---|---|---|---|
| Dec 19 03:20:00 | A.L.O.N.E. | Having it so big isn't good for a flash game. Next time, consider a resolution like 640x480. Also, the jumping mechanic needs work. Why does he need to be touching the ground in order to jump, or at least fall so slowly? The idea is good though, and it IS addicting somewhat... Maybe something to think about expanding upon after the competition? | |
| Dec 20 23:06:00 | 43h 46m | Iron Santa (world battle) | I would have liked to see more variation, challenge, maybe a little more of a point, moving enemies, heck, these themes present an interesting challenge. Maybe after the compo's over you could sit down and think about some interesting ways to embody and fight these enemies, I think that would be a good game right there, rather than getting behind a scanned drawing and pressing the space bar. Good luck, I hope you do well! |
| Dec 24 21:07:00 | 94h 01m | Nobody Wants Kitty | There were too little checkpoints, I would have liked to see more, it got frustrating at times. Also, I don't get why you can't control jumping. It's annoying more than anything. But it's different in concept, I like that, and it's fun despite frustrations. |
| Jan 2 02:22:00 | 197h 15m | Centhra's Zombies | I couldn't run it. It says it's missing X3DAudio1_7.dll. |
| Jan 6 03:10:00 | 96h 48m | RGB | Overall fun, like many have already said, but frustrating and possibly overly-complex. If you ever do a remake, try simpler paths. |