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| Timestamp | Since previous | Game | ryantouk's comment |
|---|---|---|---|
| Aug 24 20:36:00 | Escape from Ludum Dare | This is the kind of idea that can either turn out hilarious or utterly awful. Luckily it turned out hilarious. Great job, it's like the sarcastic younger Ludum Dare brother of Mario Party. <br/> <br/>I've beaten them all but the boss, I'm tired of mashing my spacebar. And I wish it had audio, but otherwise, it's great! | |
| Aug 24 23:36:00 | 3h 00m | Victory | Nice job all around - the gameplay and levels are pretty solid, the theme is there in multiple ways, and the graphics and audio are plenty polished for 48 hours. <br/> <br/>The Victory and Failure banners (and the victory music) seem out of place though... they made me think of 90s racing games :) |
| Aug 25 01:33:00 | 1h 57m | Cut Here | The physics were buggy sometimes (does Unity have built-in physics? I haven't used it) but this looks great and the game is fun -- it's fun enough just to cut everything up! <br/> <br/>The 'escape' theme is sort of there... since you have to 'escape' each level... but it could be used more. And technically you shouldn't be using anyone else's audio in a compo entry, even if it is background noise. <br/> <br/>And one miniscule bug: the jump sound plays when you hit W even if you are in the air! |
| Aug 25 01:38:00 | 5m 00s | Enough time for escape | The Windows link goes to Recipe.txt now...? |