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Rialgar

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TimestampSince previousGameRialgar's comment
Aug 23 15:13:00 Light Maze Nice game, just a few remarks: <br/>As said, difficulty raises too slow, but later levels get quite interesting. <br/>Distinguishing between walls and bottom is quite difficult in some situations, maybe making the bottom a bit (more) darker would help.
Aug 23 18:05:00 2h 52m Qua-tzar Tried it with a friend, found severall bugs: <br/>whe a TZAR steps on a field, a BIT just left, it still captures the BIT (sometimes). <br/>BITs and TZAR can travel through each other at a border between two fields. <br/> <br/>Interesting concept, though. Some thoughts for improvement: <br/> <br/>I would probably have given each player 4 or 5 points and limited the movement of each token. <br/> <br/>You should consider to forbid DOMs to step on the field right in front of the door instead of turning collision off, it looks like BITs just vanish, but they are still there. <br/> <br/>A network feature would really improve it, because you wouldn't have too look away and players could plan they're turns simultaneously.
Aug 23 19:01:00 56m 00s CRASH! runs, but I don't get it, just ran around digging holes getting exceptions