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DrPetter

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TimestampSince previousGameDrPetter's comment
SEEK*TOR Wow. This expanded to a whole new level of cool when I realized you could fire two shots in succession and basically get a precise pinpoint of where the next target is located. Playing it makes me feel like a clever telemetry specialist in a very foggy war or something. <br/>There are probably tons of nice expansions possible for this concept. I hope you try some. Stylish but minimal at the moment. <br/>At 11000 I got a non-clickable enemy target.
This is Infinity I'm a little bit impressed by the human visual system after playing this and actually beating that 3D maze level.
Finding Her Interesting minimal dialog system. Cumbersome movement. Annoying uneventful backtracking (add stuff to kill?)
Apocalypse Adventure Fun. Difficult but reset is quick and friendly enough that it doesn't get completely discouraging. I'm a bit crap at it though, and can't figure out how to make considerable progress... Controls are smooth. My brother played this for almost an hour.
Robot Wants Kitty Had a few evil spots that almost made me want to give up, but it was always quick enough to get back there from respawn that I kept trying until I made it. The gun upgrade should probably have come sooner, or you could have added an intermediate gun. Putting 30 enemies in a room and having each one take 5 hits is just grindy. <br/>Side note: Last compo I was thinking of making a game like this next time, being inspired by lexaloffle's entry. I still might. Despite being a tired old formula by now, the concept does work quite well.
Zelnick Surprisingly and annoyingly entertaining. Hard to quit. Slow progress.
Legacy of HYDON Oh dear. My left hand was not made for tapping like that. Started cramping up after just a minute or two. It was exciting getting chased out of a castle by some nasty horde of black knights with just a single hp left. I barely escaped but ended up running into a pack of pink eggplants that cut me down. <br/>I actually didn't realize that this perspective would allow you to only draw two views of each frame and then flip to get the others. That's like 33% better than an orthogonal zelda view. I guess handedness gets messed up, but who cares? <br/>Oh, your gfx get 5/5 of course. Try nailing the fun factor next time maybe (although I won't hold it against you if we just get more art)
Dream Explorer Short! Nice dinosaurs.
Hole Jump 350. Kind of fun but slow. Ok.