Time Catches Up With You by YeahJey 2022-04-05T11:47:49Z
@golin We added the win condition in the last twenty minutes before the deadline, so such bugs were almost unavoidable. Thank you for playing!
Foon → Ludum Dare Explorer → Users → YeahJey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | Time Catches Up With You | jam | 2.00 | 2.00 | 2.75 | 2.50 | 1.25 | 1.75 | 1.00 | 1.50 |
@golin We added the win condition in the last twenty minutes before the deadline, so such bugs were almost unavoidable. Thank you for playing!
@danonino Enemies were my last priority, and I forgot to turn them off before building the game. You would be able to kill them, but it would serve no purpose but to get rid of them, since they (in theory) should make traversing the map harder. Also, you can die, but I failed to set the lose condition right. First time jamming, so we underestimated the time needed to polish things. Thank you a lot for your feedback, we appreciate it!
You should've written controls at least on the game page, it took the half of the first day to understand them. I also didn't find an option to sell the crops I've harvested or to do anything with them, in fact. Also there were minor UI bugs: a "Go to store" message stuck on a screen and unclosable inventory with lots of empty slots. If not for everything forementioned, the game would've given the feeling of the inevitable really well. Fixing these problems and adding things for a more comfortable playthrough is a way to make this game really worthwhile.