The art style is simple and enjoyable, the only clutter that appears is when you frantically take the boxes off the conveyor, and stack 'em.
The game play is fast-paced, frantic, and has that mix of "Yeah, I get it, I can confer with how jobs are like this." and "Damn, that was frustrating, I had to cut a few corners because I couldn't find this dude's specific box.".
It's short and bittersweet, as art imitates life, and vice versa; except work usually isn't very short.
There are some underlying bugs, or just some oversights with the dialogue, such as the speech bubbles not being able to hold a certain number of characters, or that the clock continues to count down despite running the customer limit near the end of the day.
Overall it was enjoyable, it had some of it's quirks, and I really enjoyed the posters in the background.
LD53 — Delivery (1)
Blockhead Bill by Prismapunch 2023-05-02T03:00:56Z ♥ 2
The art style is simple and enjoyable, the only clutter that appears is when you frantically take the boxes off the conveyor, and stack 'em.
The game play is fast-paced, frantic, and has that mix of "Yeah, I get it, I can confer with how jobs are like this." and "Damn, that was frustrating, I had to cut a few corners because I couldn't find this dude's specific box.".
It's short and bittersweet, as art imitates life, and vice versa; except work usually isn't very short.
There are some underlying bugs, or just some oversights with the dialogue, such as the speech bubbles not being able to hold a certain number of characters, or that the clock continues to count down despite running the customer limit near the end of the day.
Overall it was enjoyable, it had some of it's quirks, and I really enjoyed the posters in the background.