Have you ever wondered what Minecraft would look like if you purchased a copy of it from the Dollar store? Do you feel overwhelmed by the idea of the crafting in Minecraft? Have you even been jogging and felt that you need to reach something in certain amount of time or you'll die? Do you feel like cookie clicker would work better with more gameplay and controls other than left mouse button? Down for the kiwi takes all of that and boils it down to a simple 2d race with time, forcing you to dig down and refresh your time at checkpoints, avoid rocks and eventually take your Kiwi)
Let's start with cons: 1) Textures... The very object of the game which you live, breath and eat (mostly dig actually) is what makes this game borderline unplayable. Most of the times I cannot distinguish what I see on my screen from a plate of vinaigrette. vinegret.png I know time to submit a game for jam was limited but it legit looks like a Paint drawings. In my opinion, it would greatly benefit the whole project to just use 3rd party textures. For example, using a few textures from opengameart.org something like this is achievable: Edit.png It's not looking much better (especially considering I slapped textures on the screenshot in the Paint) but at least game tiles became much more distinguishable. Or is it just me? (Textures that I used if anybody interested Sand - https://opengameart.org/content/2048-digitally-painted-tileable-desert-sand-texture Stone - https://opengameart.org/content/2d-platform-ground-stone-tiles Earth - https://opengameart.org/content/free-platformer-game-tileset)
2) Player character looks a bit generic, but people were saying same thing about Isaac(from The Binding of Isaac) so it's not so much of a con than an observation.
3) It’s a bit short.(Endless mode soon™?)
And now to pros:
1) Music is great, funky enough to keep you in the game for a few runs just to listen to it over and over but simple enough not to distract you from gameplay.
2) Controls that most of the people consider strange are actually fun and somehow remind me about I Wanna Be the Boshy.
3)Limited time to reach checkpoint actually somehow gives you the same feel as Sudden Death from any 2D Worms game, even though it's just an indicator in a top left corner.
4) Gameplay captivate you enough to try to speedrun this game. Even though some might find hugging S and mashing A and R while also clicking LMB almost as much as in any clicker game boring.
5)And lastly it could be fun to just jump out of the map and descend into nothingness while watching endless tiles near you fly up while listening to some Interstellar music. Could be quite relaxing actually.
Overall, game is cool, funky and has potential. Would love to check it out again when will update!
LD48 — Deeper and deeper (1)
Down for the kiwi by AniMagik 2021-05-07T02:43:00Z ♥ 2
Have you ever wondered what Minecraft would look like if you purchased a copy of it from the Dollar store? Do you feel overwhelmed by the idea of the crafting in Minecraft? Have you even been jogging and felt that you need to reach something in certain amount of time or you'll die? Do you feel like cookie clicker would work better with more gameplay and controls other than left mouse button? Down for the kiwi takes all of that and boils it down to a simple 2d race with time, forcing you to dig down and refresh your time at checkpoints, avoid rocks and eventually take your Kiwi)
Let's start with cons: 1) Textures... The very object of the game which you live, breath and eat (mostly dig actually) is what makes this game borderline unplayable. Most of the times I cannot distinguish what I see on my screen from a plate of vinaigrette. vinegret.png I know time to submit a game for jam was limited but it legit looks like a Paint drawings. In my opinion, it would greatly benefit the whole project to just use 3rd party textures. For example, using a few textures from opengameart.org something like this is achievable: Edit.png It's not looking much better (especially considering I slapped textures on the screenshot in the Paint) but at least game tiles became much more distinguishable. Or is it just me? (Textures that I used if anybody interested Sand - https://opengameart.org/content/2048-digitally-painted-tileable-desert-sand-texture Stone - https://opengameart.org/content/2d-platform-ground-stone-tiles Earth - https://opengameart.org/content/free-platformer-game-tileset)
2) Player character looks a bit generic, but people were saying same thing about Isaac(from The Binding of Isaac) so it's not so much of a con than an observation.
3) It’s a bit short.(Endless mode soon™?)
And now to pros:
1) Music is great, funky enough to keep you in the game for a few runs just to listen to it over and over but simple enough not to distract you from gameplay.
2) Controls that most of the people consider strange are actually fun and somehow remind me about I Wanna Be the Boshy.
3)Limited time to reach checkpoint actually somehow gives you the same feel as Sudden Death from any 2D Worms game, even though it's just an indicator in a top left corner.
4) Gameplay captivate you enough to try to speedrun this game. Even though some might find hugging S and mashing A and R while also clicking LMB almost as much as in any clicker game boring.
5)And lastly it could be fun to just jump out of the map and descend into nothingness while watching endless tiles near you fly up while listening to some Interstellar music. Could be quite relaxing actually.
Overall, game is cool, funky and has potential. Would love to check it out again when will update!