Planetary_evolve by Pro_Ice 2012-08-28T09:48:00
Sorry, completely forgot about that. Updated download link.
Foon → Ludum Dare Explorer → Users → Pro_Ice
| Year | LD | Theme | Game | Division | Rank | Co | |
|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | Planetary_evolve | jam | 14 |
Sorry, completely forgot about that. Updated download link.
Bobiniki, that number is a coefficent influencing the probability of certain events happening on a planet. For example, the higher this number gets, the bigger the chance of life's evolvement is. It also decreases chances of possible negative events, such as degradation or complete elimination of life. It's not that simple, and at this point I still lack an idea of proper representation for that.
P.S. I'm currently working on an update with some improvements to algorithmes, game interaction and several new features. Not sure when it'll be ready, I hope to get it finished by the end of next week.
I think the basic concept itself is fun, but it's got problems with level design. It's simply too easy to fall down when you progress through. It's not that big issue thanks to respawn, but it's sort of a downside.
Also, I'm not sure if that's a bug, but the game lets you go through this two brick walls at ground level, while those are impassable anywhere else:
http://dl.dropbox.com/u/21500584/LD24/rating/ScreenShot780.png
It's hard, but it's surely fun. Not exactly 'my' type of game, but I really liked it's graphical style.