To Give a Game by Jwatt 2016-08-30T13:52:00
Well, there's some irony to it when you later mention pixel-perfect jumps... :D
So. I played it through. For a story-driven game, the narrative is quite non-sequitur. (Presumably it's intended, but it has some adverse effects.) Some provided context would have made the game, I believe, a lot more easier to spectate. Its absence is a bit of a shame, as the final act was very beautifully written! Hence, it might remain as a gem hidden in a sea of letter-spamming and increasing confusion about which characters are present in which scene. Minimalism is something worth pursuing, but it has its shortcomings.
Also, somewhat surprisingly, most of the jokes didn't work for me. It's not that they were of a wrong "type" of comedy, but they seemed to yearn for a bit of honing. (The snake's puzzle and Love2D references got me, though :D )
Technicalities: add the anti-frustration feature to skip printing text one letter at a time.