I really like the long pauses in the dialogue delivery. I also like that the Player is the one in the know as opposed to being disoriented amnesiac than can't tie their own shoes.
The sparse text aesthetic is also very cohesive with the narrative and helps give a very strong sense of unity.
This is a great game that stands up on its own even without cutting any slack for being made under the constraints of a Game Jam. Nice job!
Fun game! I really enjoyed the core mechanic. I also thought that panning the camera to the target before starting the mission was a great way to communicate objective to the player in a way that doesn't require reading. I was actually able to pick up and play with little trouble and minimal reading. Great job!
LD30 — Connected Worlds (3)
Intranet by bluemaroo3 2014-08-26T14:46:00
I really like the long pauses in the dialogue delivery. I also like that the Player is the one in the know as opposed to being disoriented amnesiac than can't tie their own shoes.
The sparse text aesthetic is also very cohesive with the narrative and helps give a very strong sense of unity.
This is a great game that stands up on its own even without cutting any slack for being made under the constraints of a Game Jam. Nice job!
Planets by kaa 2014-08-26T14:22:00
Fun game! I really enjoyed the core mechanic. I also thought that panning the camera to the target before starting the mission was a great way to communicate objective to the player in a way that doesn't require reading. I was actually able to pick up and play with little trouble and minimal reading. Great job!
The Girl And The Bees by Jely L. 2014-08-26T14:12:00
Hi - Tried to play your game, but I get an error saying RPG Maker is required, which I do not have : /