Hello everyone. To be honest, the concept of the game is promising, but the execution falls short. The art is solid — kudos to the artists. However, from my perspective, the game design and programming need significant work. Starting with the main menu: a plain black background and misaligned UI elements (the title feels disconnected from the buttons) hurt the overall presentation. The lack of an 'Exit' button is also an issue; I had to figure out on my own that ESC was the key to quit. Adding hover sounds or basic animations would have made the UI feel much more responsive and functional. Regarding the gameplay: it feels repetitive. Clicking on circles without any additional mechanics becomes tedious quickly; I felt the urge to quit after the second object. The lack of ambient sound or audio feedback when interacting with the green circles further contributes to a dull experience. Overall, I’d rate the game design and coding 2/10, while the art deserves an 8/10. Even when working under a three-day limit, focusing more on polish and core engagement would greatly improve the result. Good luck with your future projects.
LD59 — Signal (1)
S.E.T.I. by Svyat 2026-04-22T14:19:25Z ♥ 2
Hello everyone. To be honest, the concept of the game is promising, but the execution falls short. The art is solid — kudos to the artists. However, from my perspective, the game design and programming need significant work. Starting with the main menu: a plain black background and misaligned UI elements (the title feels disconnected from the buttons) hurt the overall presentation. The lack of an 'Exit' button is also an issue; I had to figure out on my own that ESC was the key to quit. Adding hover sounds or basic animations would have made the UI feel much more responsive and functional. Regarding the gameplay: it feels repetitive. Clicking on circles without any additional mechanics becomes tedious quickly; I felt the urge to quit after the second object. The lack of ambient sound or audio feedback when interacting with the green circles further contributes to a dull experience. Overall, I’d rate the game design and coding 2/10, while the art deserves an 8/10. Even when working under a three-day limit, focusing more on polish and core engagement would greatly improve the result. Good luck with your future projects.