Really nice game with AI. The game-play is simple but good.
you could have done a win on the destruction of the other base (all your bases are belong to me) animation may be slightly too long
many bug found (three on three game) :
crashed on attack with an error speaking about an uninitialized object : ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_control:
Variable .x(0, -2147483648) not set before reading it. at gml_Script_scr_attack ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scr_attack (line 0) gml_Script_scr_state_player_turn gml_Object_obj_control_Step_0
could step out of the world because the character goes backward when passing turn during the movement animation
LD38 — A Small World (2)
FireFly by moien 2017-04-25T16:57:36Z ♥ 1
not sure if there is something hidden in this dark =-= quite nice lil game, gg
This world is mine! by Sergigd 2017-04-25T16:51:05Z ♥ 0
Really nice game with AI. The game-play is simple but good.
you could have done a win on the destruction of the other base (all your bases are belong to me) animation may be slightly too long
many bug found (three on three game) :
crashed on attack with an error speaking about an uninitialized object : ___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_control:
Variable.x(0, -2147483648) not set before reading it. at gml_Script_scr_attack ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_scr_attack (line 0) gml_Script_scr_state_player_turn gml_Object_obj_control_Step_0
could step out of the world because the character goes backward when passing turn during the movement animation