Dead-First-Search by dicksonZero 2021-04-27T03:08:53Z
you are absolutely correct. i have added some guides for getting started.
Foon → Ludum Dare Explorer → Users → dicksonZero
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Dead-First-Search | jam | 4.00 | 4.00 | 3.90 | 3.80 | 3.00 | 3.50 | 3.60 |
you are absolutely correct. i have added some guides for getting started.
The fonts in-game are difficult to read​. (After-thoughts: That is indeed the Q button as opposed to the small a button for Q/D controls. btw nice control to use Q/D but is not common, so it got some time to get used to)
Game idea is nice. Juggling different needs are nice.
Game state feed back is there, but still lacking. Some more words or icons would help read the gauges faster.
Alarm sound is nice, but if the warnings can actually be written down it would be nicer.
If have warnings, it help to put more visual cues.
The tutorial sheet is nice to have, but the moment i jump into the game i forgot half of them.
Oh and you have nice aesthetics.
Oh yea, it took me some time to realize that we are mining resources. Some more feedback such as toast messages or throwing particle effects here and there would be great.
On the subject of particle systems, might as well throw particles when certain station needs care.
UI wise, nice putting bar charts for the resources. But i have trouble understanding black is oil, since it is so black i thought it is the background of the bar, and the silver part is the bg. Would help if the bar is inset into the rectangle so that i would get that it is the black rectangle that is shrinking.