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ChaseOB

Games

YearLDThemeGameDivisionRankOvFuInThAuHuMo
202250Delay the inevitable👥DisasterGuardjam3943.753.613.483.903.773.393.35

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by ChaseOB

LD50 — Delay the inevitable

DisasterGuard by Jroo 2022-04-05T05:57:52Z

@surr-sloidah @thefatgalaboo Thanks for the feedback! We patched a couple of bugs related to coffee and the coffee machine in a new release if you'd like to give it another try. We wanted to include a minimap but sadly ran out of time, hopefully it wasn't too difficult to find everything.

DisasterGuard by Jroo 2022-04-09T17:13:24Z

@lomna thanks for the feedback! 1. We didn't have time to add controller support to the jam version, but we are working on a few touch ups and changes and we'll definitely include it 2. We chose to not start the player with more weapons in order to encourage them to engage in some level of combat to obtain better ones. You are correct that getting one of the better weapons is a big help, especially if your strategy involves not staying on top of the arcade game. It is possible to beat the game without ever buying a new weapon, though that's much easier said than done 3. Feedback like this is the most valuable kind there is. I'm glad you enjoyed it and we'll be sure to keep you posted with future developments!

DisasterGuard by Jroo 2022-04-09T17:16:24Z

@hawkin thank you! The system we implemented for triggering the disasters is to pick a random interval (between 20 and 30 seconds i believe) to increase to the next level, but you're correct that this means you can get a little overwhelmed at the start sometimes. We'll look into changing that a bit in our post-jam version to help give the player a little more time to adjust.

DisasterGuard by Jroo 2022-04-19T05:51:58Z

@doot thank you! It was definitely no small feat coordinating everyone but luckily some of our programmers were able to knock out some solid boiler plate code in just a few hours, which allowed most systems to be handled primarily by a single programmer before their eventual integration. Things were certainly a little chaotic at the end , but we managed to bring everything together in time. I'm glad you enjoyed! :)