I enjoyed playing it for a while, though there are some difficulties which I think can be improved like the excessive nudging of the screen and the snappy player movements. Also, when I happen to bump on an enemy, the player remains tangible even though it blinks visually. There isn't any kind of powerup (e.g. extra lives), but I didn't notice that picking up presents dropped by dead enemies contain more powerful weapons (which rock), along with the overlay image of the character blocking my view of the map. It can make more use of mouse controls, too (I find selecting turrets a hassle, because pressing keys).
But anyway, I like the game's bright Christmas theme with a touch of pixel art. The gameplay is simple and fun. The ability to build, upgrade, and replace turrets seems like a very, very good idea. Overall, it was an amusing game (plus points from me because it's a platformer game). Keep up the good work, guys.
LD31 — Entire Game on One Screen (1)
Sugarbound by PixelCrust 2014-12-10T16:31:00
I enjoyed playing it for a while, though there are some difficulties which I think can be improved like the excessive nudging of the screen and the snappy player movements. Also, when I happen to bump on an enemy, the player remains tangible even though it blinks visually. There isn't any kind of powerup (e.g. extra lives), but I didn't notice that picking up presents dropped by dead enemies contain more powerful weapons (which rock), along with the overlay image of the character blocking my view of the map. It can make more use of mouse controls, too (I find selecting turrets a hassle, because pressing keys).
But anyway, I like the game's bright Christmas theme with a touch of pixel art. The gameplay is simple and fun. The ability to build, upgrade, and replace turrets seems like a very, very good idea. Overall, it was an amusing game (plus points from me because it's a platformer game). Keep up the good work, guys.