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LD31 — Entire Game on One Screen (1)

Door 37 by Phaax 2014-12-10T20:25:00

This is my first time commenting on a game that was made under 48 hours. Also, I'm not involved in the indie game development scene in any shape and form other than being a consumer of released titles on Humble Bundle, Steam, GoG or Desura. So my opinion may be colored heavily by feature filled experiences.

The initial impression I got of of the game that it was an puzzle or platformer or even both. When I passed through several doors and saw the smooth transition of background and foreground of the game layers of the level it came to me it was a pure puzzle game. Meaning it's reliant on logical solving and no other gameplay mechanics used to create obstacles for the player to overcome.

Solving the puzzle of the game consists of triggering all the switches (except one that is for displaying controls in the lower right corner) as checkpoints and then backtrack to previous parts of the level to gain access to a new door or switch to use where it previously been blocked off. There was never a need to let one or several switches not be triggered in conjunction with each other to have a different effect on the game's level layout and be able to progress.

In my first playthrough I completed the game after passing through doors 110 times. It was mostly due to I couldn't concentrate at moment of playing and went back and forth to different layers of the level. In my second playthough, a day later, I knew the solution and completed the game after going through doors 26 times.

In conclusion I do have to say I enjoyed the experience the game provided. Of the time spent making it (under 48 hours) it succeeded in its goal of providing a simple puzzle game and displaying the theme of having the whole level, so to speak, in one window.