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Theme voting
Theme voting
Vote counts are unknown; themes are ordered with ones that went through to the next round at the top, then alphabetically.
Most popular unused themes
| Theme | Events
|
|---|
| Shelter | 15
|
| Decay | 14
|
| Fragile | 14
|
| Leave something behind | 13
|
| Reflection | 12
|
| Alchemy | 11
|
| Automation | 10
|
| Mutation | 10
|
| Out of order | 9
|
| Parasite | 9
|
| Theme | Events
|
|---|
| Cartography | 8
|
| Folklore | 8
|
| Layers | 8
|
| Side effects | 8
|
| You can't save them all | 8
|
| Connections | 7
|
| Inconvenient Superpowers | 7
|
| Isolation | 7
|
| Sanctuary | 7
|
| Clockwork | 6
|
| Theme | Events
|
|---|
| Corruption | 6
|
| Evolve | 6
|
| Four Elements | 6
|
| Momentum | 6
|
| Nothing is Permanent | 6
|
| One Tool, Many Uses | 6
|
| Overflow | 6
|
| Salvage | 6
|
| Strength in Numbers | 6
|
| Floating islands | 5
|
Which rounds do finalists come from?
Round 1
- Collapse
- Connections
- Dead world
- Flow
- Journey
- Layers
- Navigation
- Stars
- Chains
- Duality
- Echo
- Elephant in the room
- Pressure
- Pulse
- Reflection
- Waves
Round 2
- Combine
- Cycle
- Mutation
- Old tech
- Rain
- Resistance
- Side effects
- Structures
- Cartography
- Extraction
- Lighthouse
- Overflow
- Restoration
- Seasons
- Shelter
- Split
Final
- Collapse
- Combine
- Connections
- Cycle
- Dead world
- Flow
- Journey
- Layers
- Mutation
- Navigation
- Old tech
- Rain
- Resistance
- Side effects
- Stars
- Structures
Round 1
- Falling apart
- Leave something behind
- Merge
- Paths
- Shelter
- Split
- The wrong tool for the job
- Unusual communication
- Cartography
- Chains
- Flow
- Fragments
- Horde
- Layers
- Out of bounds
- Reflection
- Trapped
- Waves
Round 2
- No text in the entire game
- Parasite
- Protect
- Side effects
- Signal
- Strange machines
- Transformation
- Voyage
- Deja vu
- Dungeon
- Hidden spaces
- Illusion
- Limited movement
- Orbit
- Vessel
- Wrong character for this game
- You are not supposed to be here
- You are the environment
Final
- Falling apart
- Leave something behind
- Merge
- No text in the entire game
- Parasite
- Paths
- Protect
- Shelter
- Side effects
- Signal
- Split
- Strange machines
- The wrong tool for the job
- Transformation
- Unusual communication
- Voyage
Round 1
- Collector
- Combine
- Expedition
- Fog
- Keep it together
- Leave something behind
- Modular
- Nothing is permanent
- Salvage
- Ascend
- Balance
- Bottleneck
- Flow
- Layers
- Ritual
- Shadow
Round 2
- Connection
- Isolation
- Navigation
- Night is coming
- Overgrown
- Ruins
- Split
- Alchemy
- Domino effect
- Doors
- Extraction
- Fragile
- Nomad
- Sanctuary
- Space
- Symbiosis
Final
- Collector
- Combine
- Connection
- Expedition
- Fog
- Isolation
- Keep it together
- Leave something behind
- Modular
- Navigation
- Night is coming
- Nothing is permanent
- Overgrown
- Ruins
- Salvage
- Split
Round 1
- Anchor
- Depths
- Doors
- Garden
- Layers
- Plant the seed
- Recharge
- Side effects
- Trade
- Wild magic
- Fragile
- Fragmented
- Limited vision
- Other Side
- Overflow
- Parasite
- Sanctuary
- Tiny city
Round 2
- Bottomless
- Companion
- Decay
- Keep it together
- Out of order
- Salvage
- Send signals
- Waves
- Alchemy
- Ancient
- Cartography
- Don't let it out of your sight
- Don't trust what you see
- Folklore
- Journey
- Maintenance
- Reflection
- Use it or lose it
Final
- Anchor
- Bottomless
- Companion
- Decay
- Depths
- Doors
- Garden
- Keep it together
- Layers
- Out of order
- Plant the seed
- Recharge
- Salvage
- Send signals
- Side effects
- Trade
- Waves
- Wild magic
Round 1
- Break the cycle
- Connections
- Isolation
- Mutation
- Pathways
- Reflection
- Ruins
- Shelter
- Tiny creatures
- Under pressure
- Alchemy
- Echo
- Folklore
- Mistakes are permanent
- One tool, many uses
- Orbiting
- Recycle
- Ritual
- Transportation
Round 2
- Absorb
- Descend
- Lost signal
- Playing with fire
- Salvage
- Side effects
- Strange machines
- You are not supposed to be here
- Cartography
- Consume
- Duality
- Déjà vu
- Leave something behind
- Limited energy
- Limited moves
- Out of bounds
- Parasitic
- Sabotage
- Seeds
Final
- Absorb
- Break the cycle
- Connections
- Descend
- Isolation
- Lost signal
- Mutation
- Pathways
- Playing with fire
- Reflection
- Ruins
- Salvage
- Shelter
- Side effects
- Strange machines
- Tiny creatures
- Under pressure
- You are not supposed to be here
Round 1
- Collapse
- Alchemy
- Build your own path
- Combinations
- Connected
- Edge of the world
- Folklore
- Isolated
- Leave something behind
- Momentum
- Repair
- Rock, paper, scissors
- Sanctuary
- Single resource
- Strange creatures
- Stronger together
Round 2
- It spreads
- Mutation
- Single use
- Strange machines
- Strength in numbers
- Summoning
- Castle
- Explore
- Garden
- Keep it contained
- Keep the light on
- Piracy
- Power source
- Roots
- Sacrifice
- Treasure hunt
Round 3
- Cartography
- Decay
- Digging
- Fishing
- Pick your poison
- Push your luck
- Recycle
- Tunnels
- You don't play as the main character
- Change the rules
- Clockwork
- Out of order
- Out of reach
- Reflection
- Shelter
- Symbiosis
Final
- Cartography
- Collapse
- Decay
- Digging
- Fishing
- It spreads
- Mutation
- Pick your poison
- Push your luck
- Recycle
- Single use
- Strange machines
- Strength in numbers
- Summoning
- Tunnels
- You don't play as the main character
Round 1
- Folklore
- Keep the light on
- Locks and keys
- Reflect
- Sanctuary
- Shelter
- Signal
- Tiny Creatures
- Underground
- Consume
- Decay
- Echoes
- Metamorphosis
- Pick your poison
- Witchcraft
- You are the enemy
Round 2
- Absorb
- Break the cycle
- Limited space
- Overgrown
- Paths
- Salvage
- Strange machines
- Clockwork
- Contamination
- Fragile
- Leave something behind
- One tool, many uses
- Out of order
- Parallel worlds
- Parasite
- Rock, paper, scissor
Final
- Absorb
- Break the cycle
- Folklore
- Keep the light on
- Limited space
- Locks and keys
- Overgrown
- Paths
- Reflect
- Salvage
- Sanctuary
- Shelter
- Signal
- Strange machines
- Tiny Creatures
- Underground
Round 1
- Ascend
- Cartography
- Clear a path
- Delivery
- Every input does two things
- It spreads
- Leave something behind
- Limited visibility
- Parasite
- Salvage
- Shelter
- Signal
- Start small
- Strange machines
- The wrong tool for the job
- Your health bar is more than just a health bar
- Alchemy
- Cells
- Corruption
- Darkness is your ally
- Decay
- Dungeon in a bottle
- Enter the abyss
- Everything has a side effect
- Extract
- Factory
- Folklore
- Fragile
- Imprisoned
- Keep it together
- Mutation
- Out of order
- Patterns
- Reflection
- Sanctuary
- Summoning
- Tethered
- Transport
- Vessel
- You are not the main character
Final
- Ascend
- Cartography
- Clear a path
- Delivery
- Every input does two things
- It spreads
- Leave something behind
- Limited visibility
- Parasite
- Salvage
- Shelter
- Signal
- Start small
- Strange machines
- The wrong tool for the job
- Your health bar is more than just a health bar
Round 1
- Companion
- Expand
- Harvest
- Layers
- Summoning
- The other side
- Ancient
- Butterfly effect
- Comfort in darkness
- Folklore
- Leave something behind
- One tool, many uses
- Pausing has consequences
- Pick your poison
- Shelter
- Terminal
Round 2
- Cartography
- Extraction
- Keep it contained
- Pathways
- Automation
- Between two worlds
- Collector
- Day and night
- Leave nothing behind
- Mutation
- Out of order
- Reflection
- Something is missing
- Surveillance
- Synchronization
- You can't save them all
Round 3
- Combine
- Connections
- Delivery
- Limited visibility
- Salvage
- Side effects
- Asymmetry
- Death makes you stronger
- Decay
- Generations
- On / Off
- Overflow
- Some assembly required
- Strength in numbers
- Unconventional weapons
- Words have power
Final
- Cartography
- Combine
- Companion
- Connections
- Delivery
- Expand
- Extraction
- Harvest
- Keep it contained
- Layers
- Limited visibility
- Pathways
- Salvage
- Side effects
- Summoning
- The other side
Round 1
- Ascend
- Every 10 seconds
- Keep it moving
- Making connections
- Side effect
- Split
- Use it or lose it
- Breaking the chains
- Ecosystem
- Everything has a price
- Expedition
- Fragile
- Leave something behind
- Out of bounds
- Shadows
- Treasure map
Round 2
- Corruption
- Harvest
- Overgrown
- Parasite
- All in one room
- Companion
- Consume
- Control the level, not the player
- Cover your tracks
- Decay
- Floating islands
- Flow
- One tool; Many uses
- Return to sender
- Sanctuary
- Useless superpowers
Round 3
- Duplication
- Mutations
- Nothing is permanent
- Shelter
- You shouldn't mix those
- Automation
- Clockwork
- Folklore
- Layers
- Leave nothing behind
- Out of order
- Pick your poison
- Reflection
- Tower offence
- You are a resource
- You are the enemy
Final
- Ascend
- Corruption
- Duplication
- Every 10 seconds
- Harvest
- Keep it moving
- Making connections
- Mutations
- Nothing is permanent
- Overgrown
- Parasite
- Shelter
- Side effect
- Split
- Use it or lose it
- You shouldn't mix those
Round 1
- Echoes
- Folklore
- Garden
- Infestation
- Make connections
- Out of order
- Road trip
- Shelter
- Become the enemy
- Clockwork
- Different every time
- Mirror
- One tool, many purposes
- Out of bounds
- Outnumbered
- Parasite
- Read the manual
Round 2
- Delay the inevitable
- Echoes
- Fragile
- Mutation
- A faithful companion
- Automation
- Color is a mechanic
- Corruption
- Layers
- Leave something behind
- One use only
- Overflow
- Playing both sides
- Replication
- Snowball effect
- Some assembly required
- You control the environment, not the character
Round 3
- A single resource
- Combine
- Overgrown
- Space is limited
- Teleportation
- Tunnels
- Branching out
- Crossroads
- Decay
- Echoes
- Fill the void
- Momentum
- Repair
- Sky pirates
- Strength in numbers
- Treasure Map
- You are the power source
Final
- A single resource
- Combine
- Delay the inevitable
- Folklore
- Fragile
- Garden
- Infestation
- Make connections
- Mutation
- Out of order
- Overgrown
- Road trip
- Shelter
- Space is limited
- Teleportation
- Tunnels
Round 1
- 3 rules
- It follows you
- On / Off
- Strength in numbers
- Unstable
- Automation
- Dice
- First day on the job
- Ghost town
- Isolation
- Momentum
- Overflow
- Parasite
- Symbiotic relationships
- Symmetry
- Teleportation
Round 2
- Decay
- Everything changes at night
- Keep your distance
- Leave something behind
- Replication
- Cartography
- Control the environment
- Corruption
- Death is not the end
- Mushrooms
- Reflection
- Road trip
- Sanctuary
- Switching perspectives
- The floor is lava
- You are the power source
Round 3
- Delay the inevitable
- Delivery
- Making connections
- One tool, many uses
- Summoning
- The environment changes you
- Butterfly effect
- Inconvenient superpowers
- Labyrinth
- Missing parts
- Mutations
- Orbital
- Out of order
- Ruins
- Rules can be broken
- Witchcraft
Final
- 3 rules
- Decay
- Delay the inevitable
- Delivery
- Everything changes at night
- It follows you
- Keep your distance
- Leave something behind
- Making connections
- On / Off
- One tool, many uses
- Replication
- Strength in numbers
- Summoning
- The environment changes you
- Unstable
Round 1
- Delivery
- Expansion
- Leave something behind
- Lost signal
- One time use
- Split in two
- Clockwork
- Fragile
- Instructions unclear
- Momentum
- Out of bounds
- Playing both sides
- Rain
- Shoot for the moon
- Something is missing
- You are what you eat
Round 2
- Automation
- Containment
- Deeper and deeper
- Generations
- One tool, many uses
- Butterfly effect
- Corruption
- Equilibrium
- Feed the fire
- Fragmentation
- Garden
- Hivemind
- Perspectives
- Stick together
- Supply lines
- Symmetry
Round 3
- Hidden world
- Parasite
- Shelter
- Summoning
- You are the power source
- Choose your poison
- Duplication
- Myths and legends
- Never break the chain
- Out of order
- Overflow
- Public transport
- Recycling
- Reflections
- Some assembly required
- You really shouldn't mix those
Final
- Automation
- Containment
- Deeper and deeper
- Delivery
- Expansion
- Generations
- Hidden world
- Leave something behind
- Lost signal
- One time use
- One tool, many uses
- Parasite
- Shelter
- Split in two
- Summoning
- You are the power source
Round 1
- Clockwork
- Layers
- Nomad
- Shipwrecked
- Stuck in a loop
- The world changes when you are not looking
- You can't save them all
- Alchemy
- Automation
- Door to anywhere
- Four seasons
- Lack of information
- Mutation
- Reflection
- Roll the dice
- You're not supposed to be here
Round 2
- Contain it
- Control the world, not the player
- Delay the inevitable
- Feeding the monster
- 1 vs 100
- 60 seconds to prepare
- Fragile
- Mass production
- Mythology
- Play against yourself
- Replaceable parts
- Start with everything, end with nothing
- Strength in numbers
- The butterfly effect
- Two worlds
- Wait are we the bad guys?
Round 3
- Connections
- Day and night
- Death is not the end
- Decay
- Summoning
- Explore the Unknown
- Isolation
- Magnetism
- Make it grow
- Modular world
- Only 3 buttons
- Overheat
- Parasite
- Shifting perspectives
- Technical difficulties
- Transportation
Final
- Clockwork
- Connections
- Contain it
- Control the world, not the player
- Day and night
- Death is not the end
- Decay
- Delay the inevitable
- Feeding the monster
- Layers
- Nomad
- Shipwrecked
- Stuck in a loop
- Summoning
- The world changes when you are not looking
- You can't save them all
Round 1
- 1 minute to prepare
- Decay
- Déjà vu
- Fragile
- Garden
- Side effects
- Turn a violent genre non-violent
- An ancient language
- Butterfly effect
- Equilibrium
- Four elements
- Grow a tree
- You are the dungeon
- You are the princess waiting to be rescued
- Your game has 3 rules, but only one is active at a time
Round 2
- Dreams
- Déjà vu
- Momentum
- You are the power source
- Control two things at once
- Echo
- Evolve
- Fragmentation
- Multiple perspectives
- Mythology
- Replication
- Sabotage
- Stuck in the loop
- Tower offense
- Turn a job into a game
- You can't save them all
Round 3
- An abandoned world
- Automation
- Connections
- Keep it alive
- Outdated technology
- Ruins
- Delayed effects
- Déjà vu
- Inconvenient superpowers
- Magnetism
- Malfunction
- Planets
- Protect the king
- Reflection
- Seasons
- Shelter
Final
- 1 minute to prepare
- An abandoned world
- Automation
- Connections
- Decay
- Dreams
- Fragile
- Garden
- Keep it alive
- Momentum
- Outdated technology
- Ruins
- Side effects
- Turn a violent genre non-violent
- You are the power source
Round 1
- Factory
- Shelter
- Side effects
- Start with nothing
- Alchemy
- Colonization
- Hide
- Leave something behind
- Only downgrades
- Overheating
- Pollution
- Prisoner
- Seasons
- Take care of the egg
- You're not supposed to be here
Round 2
- Duplication
- Evolve to survive
- Low Tech
- Night is coming
- Take one, leave the rest
- 4 rooms
- Automation
- Build your weapon
- Déjà vu
- Edge of the world
- Every Input does two things
- Extinction
- Fragile
- Generations
- Reflections
Round 3
- Isolation
- Making connections
- Mutation
- One item, many uses
- Small character, big enemies
- Unconventional travel
- Ancient mythology
- Decay
- Games that shouldn't be in first person done in first person
- Merge
- One rule
- Only 3 colors
- Reduce, reuse, recycle
- Rituals
- There is a spy among us
Final
- Duplication
- Evolve to survive
- Factory
- Isolation
- Low Tech
- Making connections
- Mutation
- Night is coming
- One item, many uses
- Shelter
- Side effects
- Small character, big enemies
- Start with nothing
- Take one, leave the rest
- Unconventional travel
Round 1
- Color changes everything
- Everything has a price
- Limited memory
- Mutation
- No upgrades, only downgrades
- Space exploration
- Your life is currency
- Control the environment, not the player
- Floating worlds
- Four elements
- Old technology
- Parallel worlds
- Symbiotic relationship
- Unusual magic system
- You can't kill the enemies
- You have 30 seconds
Round 2
- Change the genre of a classic video game
- Only one enemy
- Risky powerups
- Side effects
- Cards are your weapons
- Decay
- Don't let it escape
- Light as a weapon
- One room
- Permanent damage
- Regular jobs, but in Space
- Stay in the dark
- The butterfly effect
- The environment is a weapon
- Time is the currency
- Two-button game
Round 3
- Contagious
- Ridiculously overpowered
- Shelter
- Tiny town
- Underground
- Alchemy
- Break the cycle
- Everything is a weapon
- Nontraditional boss battles
- The more you die, the more the world dies
- Two characters, one player
- You are a side character
- You are the quest giver
- You can't save them all
- You control the enemies
- You're the final boss
Final
- Change the genre of a classic video game
- Color changes everything
- Contagious
- Everything has a price
- Limited memory
- Mutation
- No upgrades, only downgrades
- Only one enemy
- Ridiculously overpowered
- Risky powerups
- Shelter
- Side effects
- Space exploration
- Tiny town
- Underground
- Your life is currency
Round 1
- Absorb your enemies
- Automation
- Break the cycle
- Control the environment, not the player
- Don't trust the game
- It only changes when you aren't looking
- One item, many uses
- Take one, leave one
- Discovery
- Indirect combat
- No killing allowed
- Permanent damage
- Scavenger
- Useless superpowers
- You are the princess waiting to be rescued in the castle
- You're the final boss
Round 2
- Darkness is your friend
- Each playthrough builds on the last
- Magic, but at what cost?
- Making connections
- 60 seconds
- Alchemy
- Ancient technology
- Corruption
- Decay
- Floating islands
- Fragile
- Gameplay described by the title of a song
- It's not a bug, it's a feature
- Limited resources
- Mythology
- you can only move or see, not both
Round 3
- Everything grows
- Evolve
- Sacrifices must be made
- Two connected worlds
- 1 vs 100
- Inputs are expensive
- Mistakes are permanent
- Nontraditional magic
- Nothing is permanent
- Self-replicating
- Symbiosis
- Symmetry
- Transform your surroundings
- Work with the enemy
- You are what you eat
- You only get one shot
Final
- Absorb your enemies
- Automation
- Break the cycle
- Control the environment, not the player
- Darkness is your friend
- Don't trust the game
- Each playthrough builds on the last
- Everything grows
- Evolve
- It only changes when you aren't looking
- Magic, but at what cost?
- Making connections
- One item, many uses
- Sacrifices must be made
- Take one, leave one
- Two connected worlds
Round 1
- Dying planet
- Fragile
- It's spreading
- One enemy only
- One minute
- Running out of space
- Two points of view
- Ancient world
- Build a dungeon
- Color as a gameplay feature
- Control two things at once
- If you don't see it, it doesn't exist
- Inconvenient super powers
- Nothing is explained
- One bullet
- Start with nothing
Round 2
- 3 Rules
- Decay
- Evolve
- Light is key
- Safe in the dark
- Alchemy & Magic
- Duplication
- Expanding environment
- Four elements
- Four-colour palette
- One of you is a traitor!
- Tiny machines
- Use the enemies to win
- What you create you must destroy
- You can't control the player
- You start with everything and end with nothing
Round 3
- Death is useful
- Night is coming
- You are the final boss
- You control the environment, not player
- Craft your own magic
- Find it, protect it
- Floating islands
- I have been here before
- It's not a bug, it's a feature
- Light is dangerous
- Shadows
- Shelter
- The game rules change after each failure
- the more you use an action the worse it will perform
- You are not the main character
- You can't save them all
Final
- 3 Rules
- Death is useful
- Decay
- Dying planet
- Evolve
- Fragile
- It's spreading
- Light is key
- Night is coming
- One enemy only
- One minute
- Running out of space
- Safe in the dark
- Two points of view
- You are the final boss
- You control the environment, not player
Round 1
- A light in the dark
- Floating islands
- It spreads
- Self-replication
- The environment changes you
- Unusual magic
- You are the weapon
- Death helps you
- Déjà vu
- Everything is a weapon
- Four elements
- Indirect player control
- Learn from your enemies
- Only one light source
- Progress will make you weaker
- Same level, different challenges
Round 2
- Color changes everything
- Keep growing
- Shelter
- You are what you eat
- You really shouldn't mix those
- Control multiple characters
- Don't stop moving
- If you can't see it, it doesn't exist
- Inconvenient superpowers
- One weapon, many purposes
- Shrinking world
- Signal lost
- Switching perspectives
- You are being watched
- You control the environment, not the character
- You control the scenario, not the character
Round 3
- 3 rules
- At the beginning there is nothing
- Combine 2 incompatible genres (e.g. turn based racing)
- Fragile
- 60 seconds
- A hidden world
- Automation
- Labyrinth
- Manipulate your enemies
- One button, Two functions
- The world will end in five minutes
- Tiny machines
- Unconventional movement
- You can't save them all
- You don't play as the main character
- You're doing that genre wrong (and that's okay)
Final
- 3 rules
- A light in the dark
- At the beginning there is nothing
- Color changes everything
- Combine 2 incompatible genres (e.g. turn based racing)
- Floating islands
- Fragile
- It spreads
- Keep growing
- Self-replication
- Shelter
- The environment changes you
- Unusual magic
- You are the weapon
- You are what you eat
- You really shouldn't mix those
Round 1
- Everything is connected
- Expanding
- Into the unknown
- One level, but constantly changing
- One minute
- Only three colors
- Connection lost
- Guns that don't shoot bullets
- Inconvenient superpowers
- Labyrinth
- Mutation
- Only one bullet
- Primitive technology
- Shipwrecked
- System failure
- The moon
Round 2
- A single resource
- Death is useful
- Floating islands
- Limited space
- Start with nothing
- You are not the main character
- 1-player splitscreen
- Alchemy
- Everything is a weapon
- Hidden world
- Non-violent solutions
- Planets
- Some assembly required
- Strange combinations
- Strange side-effects
- Symmetry
Round 3
- Broken world
- The more you have, the worse it is
- Tiny machines
- You control the scenario, not the character
- Day and night
- Evolve
- Four elements
- Isolation
- It's not a glitch, it's a feature
- Momentum
- Multiple perspectives
- Nothing is permanent
- Reflection
- Space exploration
- You can't save them all
- You can't see everything
Final
- A single resource
- Broken world
- Death is useful
- Everything is connected
- Expanding
- Floating islands
- Into the unknown
- Limited space
- One level, but constantly changing
- One minute
- Only three colors
- Start with nothing
- The more you have, the worse it is
- Tiny machines
- You are not the main character
- You control the scenario, not the character
Round 1
- 1 HP
- 1 vs 100
- Machines
- On / Off
- Protect it
- Signal lost
- You are alone
- Inconvenient superpowers
- Minimal
- One item, two actions
- Sound is a weapon
- Spaceship
- Two buttons
- Without explanation
- You are the dungeon
- You can't move
Round 2
- Connections
- Moving fortress
- Running out of power
- Start with nothing
- 1 bullet
- Control multiple characters
- Evolve
- One rule
- Playing with fire
- Power-downs (no Power-ups)
- Simple mechanics
- Underground life
- You are the weapon
- You can't save them all
- You have to die
- You'll need a map
Round 3
- Different perspective
- It spreads
- Parallel worlds
- Running out of space
- You are not the main character
- 30 seconds
- Endless night
- Invasion
- Life in a bottle
- Limited tools
- Limited visibility
- Magnetic
- Mirror
- Running out of time
- Travelers
- Unconventional movement
Final
- 1 HP
- 1 vs 100
- Connections
- Different perspective
- It spreads
- Machines
- Moving fortress
- On / Off
- Parallel worlds
- Protect it
- Running out of power
- Running out of space
- Signal lost
- Start with nothing
- You are alone
- You are not the main character
Round 1
- A Small World
- Dark / Light
- Inconvenient Superpowers
- One Tool, Many Uses
- Pausing has Consequences
- Start with Nothing
- You control the game, not the player
- 30 Seconds
- Explore the Unknown
- Four Elements
- Infectious
- Nothing is Permanent
- One Enemy
- One Time Use
- Strength in Numbers
- Unexpected Mechanics
Round 2
- Everything has a Cost
- On / Off
- Parallel Dimensions
- Two Colors
- You are Alone
- Connections
- Control Several Characters
- Evolve
- Fragile
- Limited Energy
- Rebuild
- Save Yourself, Not the World
- Space Travel
- Time Manipulation
- Very Important Object
- You are the Bad Guy
Round 3
- A World in the Skies
- Death is only the Beginning
- Island
- Keep it Alive
- Consequences
- Creation and Destruction
- Expansion
- Hive Mind
- Illusions
- Limited Button Presses
- Magnetism
- Playing with Fire
- Reincarnation
- Strange World
- Time is Power
- Unconventional Movement
Final
- A Small World
- A World in the Skies
- Dark / Light
- Death is only the Beginning
- Everything has a Cost
- Inconvenient Superpowers
- Island
- Keep it Alive
- On / Off
- One Tool, Many Uses
- Parallel Dimensions
- Pausing has Consequences
- Start with Nothing
- Two Colors
- You are Alone
- You control the game, not the player
Round 1
- Into the unknown
- Nothing is permanent
- Only 5 minutes
- Running out of space
- Salvage and repair
- Small world
- Upgrade yourself
- Advancing technology
- Afterlife
- Alchemy
- Apocalypse
- Teleportation
- Time manipulation
- Unconventional physics
- Weaponless
- You are the projectile
Round 2
- Leave something behind
- One room
- Save yourself, not the world
- Underground
- Adaptation
- Artificial life
- Assemble
- Get me out of here!
- Guardian
- Infinite loop
- One resource
- Playing both sides
- Stronger together
- Surveillance
- The rules change as you play
- Two colors
Round 3
- Chain reaction
- Control the environment not the characters
- Isolation
- Simplicity
- Wait, are we the bad guys?
- Choose one
- Escape the game
- Fix it
- Fusion
- Inconvenient superpowers
- Indirect control
- Light and dark
- Natural selection
- Parallel worlds
- Time kills you
- Your enemy is your weapon
Final
- Chain reaction
- Control the environment not the characters
- Into the unknown
- Isolation
- Leave something behind
- Nothing is permanent
- One room
- Only 5 minutes
- Running out of space
- Salvage and repair
- Save yourself, not the world
- Simplicity
- Small world
- Underground
- Upgrade yourself
- Wait, are we the bad guys?