Foon → Ludum Dare Explorer → LD60 → Air Defense Bunker

Air Defense Bunker

By ancientpawz, yarro and vladfor3000

Percentile
CategoryRankScoreCountLD60Ever
Overall15
Fun15
Innovation15
Theme15
Graphics15
Audio15

Comments

segtree 2026-10-20 00:22 ♥ 2

Cool idea. I think the gameplay is interesting.

vladfor3000 2026-10-20 04:47 ♥ 1

Hi! I'm one of the developers of this game, and I was responsible for the programming side of the project. I'm really grateful for all the feedback! If you find any bugs or have ideas on how to improve the game, feel free to leave a comment. I'd be happy to read your suggestions and take them into consideration. Thank you! ❤️

z1biks 2026-10-20 08:32 ♥ 2

It would be great to have WASD controls so you don’t have to reach for the mouse every time to click buttons in the game itself; it would also be brilliant to add some sort of interactive tutorial rather than just text. Otherwise, I liked everything about it.

ancientpawz 2026-10-20 09:04 ♥ 1

Thank you so much for the feedback! 😊 This is just a prototype, so not all features have been implemented yet. WASD controls and an interactive tutorial are definitely planned for the full version. I'm glad you enjoyed the game, and I really appreciate your suggestions!

fis 2026-10-20 18:31 ♥ 1

I reached a score of 1178, but I think it was more luck than tactical thinking. Checking the cues which attack is probably a real one and how to distinguish them from others was definitely interesting.

ancientpawz 2026-10-20 19:43 ♥ 1

Thank you for playing and sharing your experience! The main challenge is to stay focused and enter the data accurately while racing against the timer. I'm glad you found the attack cues interesting, and I really appreciate you taking the time to try the game and leave feedback! 🔥

tosmaster 2026-10-27 22:00 ♥ 0

A cool game! A bit like Papers Please?

I like the idea of having to call HQ to check for errors. But it kinda also makes it a dominant strategy. I found myself always calling HQ but this eats into my time (and score). And it feels like I HAVE to call HQ otherwise I risk loosing to RNG. So maybe the call could be a bit more involved, attached to a ressource or some other skill expression? Just food for thoughts, I feel like the mechanic could be explored a bit more.

Lastly, I got a bit confused regarding the altitude. So the controls only mention LMB and the interaction was abstracted to a classic "button". Naturally I assumed I can exclusively click on it as the only form of interaction. Took a bit of experimentation to find out RMB is also a valid input. Maybe some kind of dial or a pair arrow buttons could help here?

Looking forward to your next game! This one was fun nontheless! Keep up the great work!