hangovergames 2024-10-07 12:24
Good submission, zemlyak! I like how controls feel, very responsive. I want also to point to some game design principles to improve in future. 1) anticipation. there is no information when or where gnome will spawn, and it is frustrating when it spawns and bite you in the ass right away. 2) player should know what is target , any clue like counter or timer will do.