tuism
2024-10-07 18:39 ♥ 0
Hey! I also wanted to make a Conway's Game of Life game, in fact have been for a long long time, but just haven't really found the right mechanic for it. Your game makes sense with the game of life so kudos for that design! - My biggest gripe is the music. It's absolutely drilling in my head and I can't really play with it going. - On the game design, a big thing about the game of life is that it's difficult to internalise the rules, and as a videogame, our design has a duty to make the challenge for the player as much about the challenge itself as possible. The challenge is to work out the puzzle and remove the bits that will maximise your losses, so our UI should assist with that - the player memorising the rules of the game of life isn't a good challenge, for example. So the rules should be on the screen as you play for easy reference, there's enough space for that. - Similarly, it would be good for the UI to show the player which units will expand and which will die before the next round - that visualisation will help immensely with understanding the challenge. It's like treating the player like the CEO of a company, and providing them with reports that enable them to make a good call - so if they fuck up, it's not because of the lack of information that they had to memorise or work out, it's because they fucked up, plain and simple. - The background grid doesn't quite line up with the grid on which the game happens, it should.