skleembof 2024-10-09 00:01
That was fun and felt well made overall but it had a few issues that brought it down. The world looked nice but it was too big, and the enemies were too slow and weak to be a threat. They should have been able to run faster than the player to force you to kill them. My first playthrough I died messing around with the enemies, but in my second playthrough I jsut ran to the objectives and picked up the honey.
There's really no reason to kill enemies. The hit detection is also a little weak which made shooting unsatisfying. If the enemies had an animation when they got hit or the particle effects were larger with a satisfyting hit sound then I think I would've enjoyed the combat more.
The music was great and sufficiently intense as was the cool cinematic intro. The character art was also well done but I didn't like the fact that the designs were straight up copied from The Behemoth games. I love me some Alien Hominid but it would've been better to create a unique design for the game.