antti-haavikko 2024-04-20 08:47
Pretty fun idea but the execution would need some polishing in my opinion to make it fully shine. Doesn't look I can do any better than this...
Screenshot 2024-04-20 at 11.21.50.png
Like the UI is annoyingly misaligned in a sloppy way. Doesn't seem like it's doing that on purpose in a stylistic way since it doesn't really fit the art direction otherwise.
Like the title here...
Screenshot 2024-04-20 at 11.13.45.png
Or the buttons or restart scene...
Screenshot 2024-04-20 at 11.23.43.png
The intro was also front loading with too much information without zero context on the actual gameplay so it didn't really help that much. It kinda required reading it, not fully understanding anything, then playing once and finally going for another read to actually understand what it was saying. Would be better to sprinkle in the information where needed in the midst of the actual gameplay so the players have some context on what it's talking about and not just vomiting up paragraphs of text at once and hoping that they somehow remember it all perfectly.
And then the gameplay. As I said, the idea was cool, micro managing all the customers. The customer selection was annoyingly precise. It would feel much better if on any click you just find the closest thing (with maybe some max range) to the clicked position and activate that. That way you wouldn't need to be pixel perfect with your clicks and know the ambiguous hit areas of different things that didn't even always visually match the thing that it was representing.
I think it also would be better with a fixed camera showing all the play area at once. Now you really just had no idea if some other corner of the map had a bunch of customers about to get pissed off. Or at least it would be a good idea to indicate off screen spawns somehow maybe with an markers on the edge of the screen or by minimum with some directional sound effects. Sound effects would also help with the bit of a problem of not getting clear enough indication of customer mood changes.
The art looked nice but could have used more indications and effects of what was going on. Music fit the mood well too but the lack of sound effects was very loud.
Anyways, good job! 👍