markthequark 2024-04-15 00:38
Really cool! love the ascii aesthetic :)
Foon → Ludum Dare Explorer → LD55 → Magic Mayhem
By kennyomg
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.50 | 3 | ||
| Fun | 2 | |||
| Innovation | 4.50 | 3 | ||
| Theme | 4.00 | 3 | ||
| Graphics | 4.00 | 3 | ||
| Humor | 1.00 | 3 | ||
| Mood | 2.00 | 3 |
Really cool! love the ascii aesthetic :)
Woooahhh, you get serious style points for rendering a game directly in the DOM, running off one javascript file with no dependancies. A ~4KB zip!
It would have been nice to tell the players the different values for attack/health/speed/cost per summon, because when I dived into the code to find them that's when it really started to click and I tried to see if I could "break" the combat.
Initially I thought Medium summons were overpowered, but then I discovered that the Light summons are actually little assassin back stabbers! If you "chase" an enemy summon moving away from you, because it Lights move twice as fast they can attack the slower heavier summons and not get attacked back, essentially one-shotting the enemy! That was a cool emergent behaviour that was fun to "discover" :)
I'm also not sure if it was intended but I like how summons can "block" each other - it's a good deterrent to prevent spamming everything you've got up front. I feel like timing is an important part of the metagame, so this helps reinforce that.
So great job - I think this has really interesting hidden depth as a quick rock-paper-scissors style battler, and I'm gonna see if I can find someone to play it with IRL.