alkemiste 2024-04-16 15:56
Nice working base! Too bad the power ups feel a bit underwhelming compared to the enemy curve.
Foon → Ludum Dare Explorer → LD55 → Liturgy of Darkness
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 880 | 3.30 | 22 | |
| Fun | 820 | 3.20 | 22 | |
| Innovation | 1013 | 2.87 | 22 | |
| Theme | 693 | 3.52 | 22 | |
| Graphics | 857 | 3.26 | 23 | |
| Audio | 603 | 3.15 | 21 | |
| Mood | 803 | 3.35 | 22 |
Nice working base! Too bad the power ups feel a bit underwhelming compared to the enemy curve.
Nice work! Felt very polished with the shadows moving across the ground and even the image with the requirements becomoing transparent if you move behind it to not block the player. Seems like you can go back into the summoning circle to deposit collected materials even if you don't have everything yet, but it doesn't tell you how much of which item you've deposited. This made me confused and I thought I lost all my items but the enemies weren't dropping them a nymore. Overall a fun game!
Version on website generates lags but game is fun
Id have to agree with the previous comment. The base of this game (looks + gameplay) feels super nice - but the mismatch in power-curve quickly makes you feel helpless
@alkemiste @gabriel-chan @liniux @trux Thanks for the feedback!
The difficulty curve was something that was in flux up to the very last minute of the jam. I wish I had more time to balance things out and even had notes to increase some of the upgrade values at later waves. You are definitely correct about feeling powerless in those later waves. I'm curious to see how much more I can tinker with it.
@gabriel-chan You can deposit the materials in part or in full whenever you return to the circle. I could have illustrated that better by updating his speech bubble. Thanks for the callout - it is a bit confusing!
Appreciate you all taking the time to check it out! :D
Yep got owned at wave 3! Fun game, wish the music kept going :)
@rockers Thanks for checking it out! I think a last minute change to the music transition from the upgrade screen to battle did not get set to loop! Glad you liked the tune, though!
Great job! The idea is simple but it works, there are several details with more polishing it would look much better. Maybe I would replace the arrow with a mouse pointer with a scope, the design of the enemies seems better done to me than that of the player, I think that with a more personality character the game feeling would improve. Well done! xd
Ideia promissora e interessante, achei que poderia ser menos punitivo, mas gostei.
An idea very similar to what I wanted to try out one time! Simple and fun gameplay loop, the difficulty spike post wave 3 is pretty intense O_O
Nice game! I like the idea, everything is easy to understand. For a next version, maybe a better balance between powerups and enemies could be great :)
Thank you for the game!
Hey cool game. Nice sounds and cool graphics. The idea is neat and the gameplay itself really nice. But as other mentioned the difficulty curve is unfortunatly off. But nevertheless cool entry.