viktorthegreat 2023-10-03 02:09
I think my biggest confusion when I played this game was why I would ever want to cause a disaster. I placed some settlements, and simply waited for my ascension bar at the top to go up. Meanwhile, I got kind of curious and tried each of the disasters, just to see what they do, and after a few settlements were destroyed, I was able to build them back with little worry or cost to me.
Another flaw I see is that the disasters all have different properties as to what they can destroy or how big their range is, making some much safer to cast (if you're trying to destroy homes and protect the wonder), however, they all cost the exact same amount of points. The way to fix this would be, for example, if the safest ones cost a lot of points, but a person really wanted/needed to cause a disaster, they would either have to wait for their points to be high enough, or act immediately and make a riskier disaster happen.
Also, once the bar at the top filled up all the way, the game started making this really loud, harsh buzzing noise? I didn't know what it was, or how to stop it, so that's when I quit. I'm not sure if the noise was intended, or intended to loop for as long as it did, but it was pretty hard on my ears!
Regardless, I really like the visual aesthetic and I love the design of the Wonder! I think it's super cool and unique.