mossieur-patate 2022-10-18 07:15
(in a rush to test many, don’t mind the cursory style)
1. the concept reminds me of the classic game *Rampage* 2. and the ‘Select an upgrade!’ capture reminds me of [*Cake War*](https://itch.io/jam/brackeys-8/rate/1681259) 3. the page says the embedded game would not work, but still trying: it does! (I use Firefox) Although I get some errors in the navigator console, including the classic ‘Uncaught (in promise) DOMException: The operation is insecure.’ 4. the shooting does not stop after losing, things event get heavy for memory! X) 5. "Theme: Every 10 seconds Designed that you level up roughly every 10 seconds" -> I think this is a somewhat loose interpretation of the theme, because that means the period is actually dependent on the player! 6. "Made by Matthew Fyfe @NykolaR Michael Long Gui de Souza Rocha! Joshua Rugama Wyatt Will Zac Huber" -> you can add the names so that they get displayed below the title (although I think people need to have an account here?…) :) 8. (itch.io page) haha, love the drawn title, especially ‘monster’ *R*! And burnt *Y*; I guess this is more likely Japanese than Chinese behind (yes, 怪獣 *kaijuu* ‘monster’) 9. "in a two-day sprint" -> oh, too bad you could not submit to "Jam" format, then! 10. testing the Ludum Dare embedded version 11. WHAT?! **[spoiler]** while nothing happened musically when I merely tried to see if the game worked, this time ironically, I get a Rick Roll!! XD Anyway, I love *Never Gonna Give You Up* (and *Together Forever*, and *Take Me to Your Heart*), then, so be it. BUT an option to disable it would have been nice XD 12. controls are QWERTY-only instead of layout-independent (I have an AZERTY keyboard), BUT arrow keys are enabled 13. what are the controls for using the earned abilities? (a bit later: everything is automatic, actually? But not sure I saw the horizontal kick) 14. I read that civilians provided energy, but I have trouble seeing them. (a bit later: all right, the groups running away from destroyed buildings) 15. going through a massive military crowd: it turns out I now get upgrades WAY faster than every ten seconds: even at one-second intervals, sometimes! 16. this is satisfyingly straightforward XD Really reminds me of *Cake War*, except you are already superpowered right from the beginning, if you just move through everything to get enough health back 17. since the same upgrades are sometimes offered, I wonder it this means there is a *level* system for each; if so, it would be nice to display the levels (as in *Cake War*, once again!), otherwise, to remove the moot upgrades 18. ‘Lazor’ (the meme is strong with this one XD): powerful! I thing orienting the image according to direction would be a nice detail 19. oh, planes and helicopters! Foresaw because of the ability about attacking upwards 20. What?! Towards 230 seconds, the creature suddenly turns into a large static coin, the music stops, and the action goes into slow mode! :o Is this the end? Or a bug?? 21. enemies self-destruct! Caused by my powers? 22. (still watching) missile batteries. Taking a capture, in case the coin thing is a bug! Coined. 23. self-destruction has stopped; maybe this was caused by switching phase (the text above)? I do not know. And the missile batteries are gone. 24. stopping here!
**Takeaway:** brutal almost mindless rampage! You just have to be a bit careful to replenish your health. Automatic ‘weaponry’ makes things even more straightforward (and thinking of it… this was also the case in *Cake War* XD). I like the visual style, especially for the (Homer-Simpson-yellow) military; the whole game looks like a comic strip. Many varied military units, too. My main criticisms would be that some way of keeping some tension on the player would be nice, and also, that the connection to the theme is loose (as I could experience in my own run!). As for concept, I like the mix between *Rampage* and ability-earning shoot ’em up.
Thanks for the action outlet! XD (By the way, what a cover!)