silurus 2020-04-21 16:46
very nice game, the details are great but the difficulty takes away the pleasure of playing
Foon → Ludum Dare Explorer → LD46 → Atuin
By Khmaraches, , moocow12 and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.50 | 8 | ||
| Fun | 2.00 | 8 | ||
| Innovation | 2.41 | 8 | ||
| Theme | 3.08 | 8 | ||
| Graphics | 3.00 | 8 | ||
| Audio | 2.66 | 8 | ||
| Humor | 2.00 | 7 | ||
| Mood | 2.08 | 8 |
very nice game, the details are great but the difficulty takes away the pleasure of playing
Thank you for the review! We ran out of time for balancing, however, it is beatable with the use of your ship to block enemy weapons. This was supposed to allow for the collection of energy and make the turtle fire an AoE weapon.
But where are the elephants?
This could be a really nice game, but it's to difficult. I really liked the idea tho! When isn't a giant space turtle cool!
Keep on going good job anyways! :D
I feel like the game really needs either a story or a tutorial to tell the player what is expected of him/her. The game jumps straight into you steering a small ship in space, protecting a turtle getting attacked by spaceships. I didn't really find a purpose in the game, other than trying to shoot the enemies because it is a game.
On the topic of enemies, they were quite hard to destroy, taking several shots and spawning way faster than I could shoot them. They also drop lighting bolts, which I never figured out the purpose of.
There are UI buttons everywhere that you never explain, but by trial and error I found that the Fast-Forward button changed weapons??? An info button tells me stats that mean practically nothing, and the options show settings for music and sound effects, which are also separate buttons in the main game. Why so many buttons?
There is also a store, where all items are called Weapon1 and cost 100$, so I'm guessing it is unfinished. I would like to know where you got this art from, since it doesn't match the rest of the game at all, I assume that it is downloaded? If so, why do you accept ratings in graphics?
Store.png
I understand that the game is unfinished. There is a separate category for unfinished games, but you decided to publish the game here on Ludum Dare, so you should expect criticism fair to everyone else.
This is however your first game on this platform, so I don't want to discourage you from continuing developing games. This is better than many other games here, but you should prioritise your time better and focus on the important things before spending time on in-game stores and option menus.