FoonLudum Dare ExplorerLD44 → Goblin Slayer

Goblin Slayer

By strong99

View on ldjam.com

CategoryRankScoreCount
Overall4722.7121
Fun4512.5521
Innovation4562.4221
Theme3503.0521
Graphics2163.4721
Audio2942.7621
Humor3112.3620
Mood4382.4420

Comments

yoanndeplo 2019-05-11 08:56

Nice graphics and sounds, but these goblins deals too much damages! Also there are some bugs: - When starting the game, there is no music (but the other sounds are there) - When dying for the second time, I'm not able to restart the game, I must close the window and re-open it.

mrstari 2019-05-11 12:03

Nice graphic and sound. the music is missing.

strong99 2019-05-13 07:46

Thank you for playing. Odd that the audio effect work yet, the music does not play for you. Would you like to share which OS and browser(+version) you are using?

joshyoshkenoshi 2019-05-15 10:28

I initially had a bit of a problem with the graphics loading time of the web build - I thought it was a bug! However, when it did load I really enjoyed your art style!

wigner-matos 2019-05-15 11:49

The game was very good and fun, I really liked the hourglass as a bar of life, it was a great idea! It would only change one thing in it, when the game is in game over, you have to click exactly on the button, it would be cool, that just with a click anywhere on the screen already restart, because I did not understand where to click on the beginning. Congratulations on the great work ! Sorry for bad english.

dick-claus 2019-05-17 10:49

Really like the hand drawing style. And music was good. Fighting was a little bit hard, and I didn't understand how to get more lives.

corqi 2019-05-17 18:46

Nice graphics(although movement animation would be nice). Sound is also good, until player starts spamming fireballs ;D.

cyrolis 2019-05-17 19:00

nicely done for a solo project ! good luck for the future

kiv 2019-05-18 09:46

Good job, full entry with nice graphics and sound and gameplay!

duke 2019-05-18 10:29

Congrats on finishing this Compo! The gameplay leaves a lot to be desired though. The art is solid but is (of course) missing some (more) detailed animations to make it feel like a more polished experience. The menu conntrols felt kinda unintuitive. I had no idea if I had to use the keyboard or the mouse on some of the menues. Seemed like it was all over the place. The core gamplay worked, but was very very basic with little to none actual challenge and/or satisfaction for the player. The fighting system felt very random and button mashy. It shows, that some compromises had to be made to get the project running as it is. It's still hard to get some fun out of this experience for me, to be honest.

The art was the best part of your entry, I really like the style and details you put on the assets.

I still hope, you can use some of the feedback for your next project :)

strong99 2019-05-18 11:50

Hi Duke, the menus do work with both mouse and keyboard. I might have put a little too much work in finding a solid art and music style this time. Adding more animations would have forced me out of the Compo into the Jam sadly.