tuism 2018-08-13 11:02
It's an endless runner :)
There are some design issues to the game that could have made it work better: - There isn't enough view in front of the player so that they can plan ahead and anticipate stuff coming, resulting in a very twitchy, panicky playstyle. - The foreground/background differentiation isn't strong enough, which adds to the frustration of obstacles being difficult to read quickly. The big red cup for example looks just as much like an obstacle as the red pins. Basically, try to differentiate foreground/background stuff so they can be differentiated quickly at a glance. - The jump feels floaty