FoonLudum Dare ExplorerLD42 → Dragon Cave

Dragon Cave

By andres-vargas-charry

View on ldjam.com

CategoryRankScoreCount
Overall1.504
Fun2.004
Innovation1.754
Theme2.254
Audio2.504
Humor2.003
Mood2.003

Comments

triplefox 2018-08-15 20:14

Hi, it's extremely difficult to download this game in the form you hosted it: Ordinarily Github has a "clone or download" button but because you put everything on "develop" branch and never merged that, the option isn't there. So I would have to download every file on its own or coax a local copy of git into pulling the develop branch.

I suggest putting up the build on itch.io - it's free, and you can add a theme etc.

andres-vargas-charry 2018-08-15 20:22

Sorry my bad. I'll put an esay way to download the app.

triplefox 2018-08-16 23:13

I came back to this and figured out the [ZIP link](https://github.com/archarry86/DragonCave/archive/develop.zip) so you should be able to get some more ratings now!

The game has good music and an appealing main character, but it needs better coding for the physics and collision.

The character jump is instant, but most Mario-type jumps have a "jump strength" that adds some upwards velocity each frame. If the jump button is held down the jump strength gradually decreases each frame to zero, and if it is released then jump strength is set to zero immediately.

For the collision, I don't know what system you are using(there are several ways to approach collision in Unity) but when coding it yourself the important thing to get right is to finish testing and moving on one axis(e.g. only y or x axis) before doing any movement on the other. The game's current code easily lets you "clip" through walls and this kind of bug is almost always a combination of having multiple wall pieces to test against("which wall do I touch first?") and multiple axes of movement("which direction did I touch it from?"), and the game processing in the wrong order or discarding some results too early. When this process isn't carefully broken into steps, it turns into strange movement behaviors.

andres-vargas-charry 2018-08-17 04:11

First of all thanks for the link. Second thank for your feedback I really appreciate plus I've been thinking of what you just said about the collisions and studying unity's tutorials . Even Though my character controller is a mess and the bugs, I am glad of at least finishing.

hannes-rahm 2018-08-17 07:30

Game felt very broken. The "jump" mechanic was very unintuitive. First thing that happened was that I zipped up above the level only to fall off the end. I was able to reach the end on my second try. Keep trying!