FoonLudum Dare ExplorerLD41 → Cloudy Island [Demo]

Cloudy Island [Demo]

By zyapimstudios

View on ldjam.com

CategoryRankScoreCount
Overall2.003
Fun2.503
Innovation2.503
Theme2.003
Graphics3.503
Audio2.503
Humor1.503
Mood1.503

Comments

2018-04-21 17:53

I think you should've worked on it for some longer, because there are many things in gameplay and the look an the feel, wich i really find disapointing. At first: The music: The music is really anoing, given to the fact, that its a single loop (1 bar long) wich keeps looping. Its only one instrument and even if you aren't a musician you can put some more afford and love in the music of your game especially because you still have more than one day of time to finish everything up. At next: I like the idea of sucking things in, its innovative and refreshing in some way. You wrote "Cloudy island is a combination of a Sky War game and a ghost hunting game. I know that DOES NOT make any sense. Thats the point." but i think: of course it makes sense :D This Ludum Dare is more about funny and refreshing combinations and your combination fullfills this. BUT: The first time, i noticed that there are really ghosts in this game was in the 3rd level. You should do a better introduction, even though it is a demo, because your game will sell, if its good, but if many players play this demo than not, because i won't pay this price (i know its not very high) for a game like that. If you play a demo, you think the game you will buy is like that and this game is to unfinished for my taste. I really would love to see this demo updated, but it is on you if you do it or not. My next point is the gameplay: I think, the FOV i way to small, you can't really estimate, where you need to jump, because it's hard to tell, if you are still on the island. Also, the ghosts aren't really IN the game, they are to slow to do anything to you and i also think it would be nice to add some noises to them. I think the description of the game is not really what the game is. The Vacuumer 3000 didn't play ANY role i the game, because you just don't need it. The Ghosts are to slow, to reach you. But if the FOV would be wider, it would be a great platformer, wich can be used as base for a more complex game. The 3d-models are really simple voxelbased ones, but they are minimalistic, but good. The ghosts are not really ghosty, think about making them transparent or to animate them. I don't know, why you decided to put a cake as end of the level. It feels too random for me. For conclusion: I would give 3 out of 5 stars, so not so bad, but many things wich can made be better (like my english i know, but hey, i want to tell you my thoughts about your game) in the time, the Jam offers. (Or the compo).

Anyway, thank you for sharing your work with us :D

zyapimstudios 2018-04-21 19:27

Dude ALL of the music, assets, levels are placeholders. And Thanks For The FeedBack

adrien-dittrick 2018-04-24 19:13

Well that's a huge feedback O.o

Anyway on topic: this reminded me a bit of "human fall flat" for some reason!

smokesomefrogs 2018-05-05 21:57

The movement felt really nice - after the third level I died everytime. The graphics were okay the music not so much but in the end nice work - will you complete it?