amras0000 2017-04-24 15:09
As a quick note, on the WebGL version, the objective bar gets cut off.
This is an interesting title largely for the controls. You're using zero-gravity spaceship physics to control pollen. Wouldn't have been my first choice, but it works well enough. One tweak you could do to really improve these kinds of controls is to control with the mouse rather than the keyboard. Left click to move the pollen's velocity towards the cursor, right click to move it away. In Unity I think you'd want to use Vector3.MoveTowards.
In terms of graphics, my main complaint has to be the fonts. pure red doesn't look very good in most contexts and this is no exception. I would have liked to see the font you used on the title be used throughout the game, maybe in a dark green with a light-green outline.
Other than the font, the game looks quite nice. I love the blur on the backgrounds and the wind effects.
I got through the first 4 levels without too much problem. The first three were a bit samey, but also pretty quick. On the fifth level though, it seemed like the objective increased dramatically, and I couldn't find enough pollen to complete even half of it. I tried waiting around for the respawn, but at some point the game just decided to kill the stage and make me restart it. I don't know what happened. Maybe I ran out of some hidden or off-screen timer? Since I couldn't return to the main menu I had to stop playing there.