rokasv 2017-05-02 23:05
Just barely scraped the 2 minutes from the 3rd try. The visuals are great and WASD rotation felt pretty smooth. Not a fan of the pixel-perfect thunderbolting, although holding the mouse makes it a bit easier. The exact point interactions aren't very clear - how do the humans reduce and the trees increase the points. An ambient track would have likely improved this drastically. The hill/waterfall structure had me curious. I'd probably have reduced the planet size even more so the consequences of the actions are more obvious. The concept is great.