FoonLudum Dare ExplorerLD37 → Puzzling

Puzzling

By monkeedude1212

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Comments

trisquare 2016-12-14 21:36

Beautiful looking game! but it has rather choppy frame rate on my computer

linear 2016-12-22 05:42

Congrats on your first shot at a 3D game. Allow me to offer some constructive criticism.

First, the good:

- The music helps the feel of the room.
- I think the overblooming creates an interesting mood.
- The puzzle idea was pretty nice, and I like how it always gives you a random one you haven't seen before.

The bad:

- The textboxes were very glitchy. I read your instructions to the letter, but I noticed that if you walk up to the word puzzle in the middle and type in an incorrect answer, you cannot get out of the textbox, even if you click out and hit enter, etc. You're just permanently stuck.
- I pressed the arrow keys while using a textbox and the game crashed. Pretty consistent/reproducible.
- The click sound was extremely loud compared to any other sound in the game.
- There was no good feedback for line-of-sight. As in, there was no crosshair, and the buttons didn't glow when I moused over them, so I always had trouble figuring out what I was actually pressing, especially with the puzzles that have several buttons closely bunched up.
- You needed more material variety in the room. Most of the room was pieced together with a basic white brick material. By far though, your biggest sin was in reusing this material on BSP/brushes of different scale. So the floor bricks are large while some interior walls use the same brick texture scaled down, and some places stretch the texture horizontally but not vertically. When you scale up materials, you magnify the details and wash them out. Try to maintain a "constant pixel size". As in, the ratio of "pixels per meter" should remain constant for all objects in your game.

kevin_b 2017-01-01 16:30

Uncomfortable commands and bad graphics BUT GOOD IDEA!