2016-08-30 07:31
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
SPOILERS EVERYWHERE: I first solved the pyramids irrigation riddle. When I tried to enter the code it gave me, the code vanished (a bit lame) so I had to resolve it, write the code down, and enter it... ok.
Next I did the crates puzzle. I started a bit randomly and then with a little more method to collapse all the crates into one, which gave me a not super satisfying victory (not sure why some panels switch the crates controls though *shrug*).
I then solved the sliding puzzle (with the help of the itch.io screenshot!). It sure would be nice to be able to slide several panels at once!
Solving the sliding puzzle gave me what I assume is a clue for the jar filling puzzle, but the buck stopped here as filling the jars from left to right with the same color pattern as the clue resulted in a big fat nothing. Could it be that I broke the puzzle when I experimented with it at an earlier point as I tried mixing colors etc?
Anyway, I liked this idea of having to figure out several different interconnected puzzles, but I did not find this particular set of puzzle particularly inspiring (but again, who can imagine 5 different, original and interesting puzzle types and implement them in a single week-end? Probably no one... or maybe increpare :) ).