2016-08-30 08:01
Hi, nice game and congratulations ! Simple mechanics that still offered a decent amount of challenge.We're realizing a video with several games of the Ludum Dare #36. We made the same thing at the previous jam.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
kyyninen
2016-08-30 16:41
I liked the art style, although the character's momentum was really odd. Kind of weightless feel to it, don't know if that was intentional. Also I have no idea how I solved the last level. Good effort, overall.
ryusui
2016-09-14 19:36
Clever concept, but the physics are kinda wonky, and the puzzles veer towards the obtuse. In particular, I liked the spirit of the timer puzzle (even if it did evoke the most maddening Megaman setpiece!), but I wasn't a fan of how it wasn't clear you could "queue" two activations - or that you could ONLY queue two activations, which made the puzzle a lot more finicky to solve. Also, is the screen suddenly blacking out when turning the rightmost wheel in the final room a glitch?