amras0000 2016-04-22 07:40
The herding mechanic with the green ghosts is kinda compelling, might have been nice to see a bit more of a focus on that. The purple ghosts are just a bit tedious, since there doesn't seem to be a way to lock them in.
Most of the frustration I've had with the game is from the transformation mechanic, though. If I'm not standing perfectly still I can't switch forms, so half the time I'd be right next to a purple ghost and try to switch back to the maiden to catch it, but I'd be stuck mid-animation and not switch until the ghost is halfway across the map.
Also, the game does get a bit repetitive over time. The levels don't seem varied enough, and it's just a lot of busywork after a while.
I got through a couple levels until I got to one where there's a little 3x3 loop directly adjacent to the top edge (no grass between it and the wall - generally avoid that in block-based level design, makes it seem like a level exit). There, I caught all the green ghosts I could see, caught all the purple ghosts the fox could see, and the game claimed there was one ghost left, which I just couldn't catch no matter how hard I tried.