43iscoding 2015-04-22 08:21
I haven't rated this one at all, but publicly blaming our team member is pretty bad manner, even if it's really 1 man fault.
Foon → Ludum Dare Explorer → LD32 → Den Boss
By hexidine
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 2469 |
I haven't rated this one at all, but publicly blaming our team member is pretty bad manner, even if it's really 1 man fault.
I agree with the comment from 43iscoding above. the programming job of the game can be a large weight on someone's shoulders. I've been there, not being experienced with tools and struggling to put together a functional game for my teammate. It's hard enough bearing that failure internally, but to also have your team publicly shame you just makes it much, much worse I can imagine.
I've also filled the artist/sound/other junk role and I know how frustrating it can be waiting around on the programmer to get features in while your mostly concerned with them getting your art in so it at least looks good.
Even though your programmer failed to make some awesome polished arena brawler game... it was the team's failure coming up with a concept that would be manageable for the team to accomplish (assuming everyone knew the programmer was inexperienced). Looking at all the assets I can't imagine all the different sort of gameplay you guys had in mind. It looks complex even for an experienced programmer to crank out in that time limit.
So guys, take the hit as a team. Next time (assuming the team remains somewhat the same), remember this and conceptualize very simple things. If there are a lot of artists and one programmer, keep in mind that the amount of work you can produce is far greater than the stuff the programmer can get working. Half of your assets you might be able to produce probably won't make it into the game because of time unless it's completely static. Come to terms with that and think about how to take advantage of these aspects of your team.
Too bad it didn't work out for you.
Don't blame the coder, but organize your team better.
If you don't have an experienced coder :Especially when using unity, you could pick a working template from the assetstore, get to know how it works, and then use that in the jam. This will give you more time to come up with cool ideas, instead of failing at the tech side. Afterall, the jams are for having fun :)