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First Person Dice - FPD
First Person Dice - FPD
By meobenderson
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Graphics | 631 | 3.05 | | |
| Audio | 632 | 2.15 | | |
| Innovation | 713 | 2.75 | | |
| Theme | 834 | 2.85 | | |
| Humor | 854 | 2.11 | | |
| Mood | 928 | 2.32 | | |
| Overall | 964 | 2.62 | | |
| Fun | 1017 | 2.15 | | |
| Coolness | 1811 | 36 | | |
Comments
the mouse cursor wouldn't hide. So I couldn't aim very well and couldnt get through a whole lot. The art is pleasant but lacking animation. The audio gets old pretty fast. goo sounds non-stop. But picking up the dice and using them as thrown weapons seemed to work pretty well.
I found a bunch of invisible wall, the mouse wouldn't hide so I couldn't aim right, and the dice didn't go where the crosshair pointed. It was also annoying to have to press a number key every time I wanted to fire.
Wouldn't let me play on this page so i needed to go to the direct web link, the idea of using dice as weapons is very cool but once I started throwing dice I didn't really understand what was supposed to happen next, also that slime noise on game auto startup is extremely annoying
Great GFX! 5 just for it :)
The aesthetic is really interesting and weapon fully non conventional, but controls are annoying - to have to press a number key every time I wanted to fire isn't really enjoyable. It can be improved. However it's good enough ++
job_
2015-05-05 14:07
It looks fun, but very confusing due to no pointer-lock, which makes head movement very hard.
The concept is very interesting, but due to the lack of execution(pointer-lock) it's not really fun to play.
I love the graphics. FSX are nice too.
Neat work. I'm sure if the programmer practices more, your next attempt will be awesome!