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idan9000

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TimestampSince previousGameidan9000's comment
Apr 23 19:46:32 Tristram ♥ 4 Yo this game is super impressive. The art is stunning, the audio is great, and the gameplay loop is quick fun and rewarding enough to have had me playing this game longer than nearly any other game this jam. It's clear that this is a team of pros that work well together and were able to execute and polish a shared vision. I think this game has serious potential to be expanded into a full steam release, and I'm guessing that from the structure of what's already here this was the team's hope from the beginning. Although for a jam game it is astoundingly polished and well done, I do have a few gripes with some aspects of the gameplay if this were to go on and become a full game. The key issue for me is that, autobattler expeditions aside, the game sort of plays itself. You should always buy the smithy and alchemist building upgrades as soon as you can, and you should almost always hire heroes as long as you have less than 15. Outside of that the only way to influence a mission's success is to restructure the team, but the kick button relies on having an extra adventurer hanging around and the swap button is risky. On the one hand I wanted a more consistent way to influence the team formation and upgrade the heroes I liked but on the other hand I really liked the sort of laissez faire approach where the characters buy their own items and form their own teams. I think having a few more avenues to spend gold or ways to indirectly encourage certain team members to stick together would help. If you do expand on this game I hope you're able to retain that feeling of hero autonomy. That all being said this is a phenomenal entry and my critiques are for a full game, not one made in 72 hours. High marks all around, and congratulations.
Apr 24 01:56:21 6h 09m Dungeon of the Bone Summoner ♥ 1 The bons are their money 🔥 Another jam another boats classic.
Apr 24 02:22:31 26m 10s My Little Demons ♥ 2 Fantastic entry! The mechanics are clever, the pixel art is great, and the sound effects made me laugh. I had a good time mapping out the path to the end of each level and then executing on it.
Apr 25 23:58:25 45h 35m My Pet Demon ♥ 1 very cute and polished - I love the aesthetic of the game especially the shop. Would be cool to have a web build so I can have my lil fella just hanging around in a browser tab.
May 8 14:07:17 302h 08m Summon Traffic Controller ♥ 0 Hey, I saw your video "Just Make Games" on YouTube and had to check out your game! The combination of the dash and throw mechanic create a surprisingly skill expressive game, and the sound effects tie the game together well and create a fun game feel that I was not expecting from just watching the gameplay in your video. The main critique I have is that the scoring system seems a little rough. If you break your combo and lose the multiplier you can kiss any chance of getting a star goodbye, and even in some runs when I played almost perfectly completing each request and throwing every other creature out for the extra points I ended up being 20ish points off of 3 stars on the third level. I think a more quantized scoring system such as losing health (and a star) for each wrong request could work well, and to incentivize still throwing the extra creatures away you could make that cause more creatures to spawn or give you a speed boost. Overall solid entry. I enjoyed playing it and I liked the sentiment of your video. Congrats on the game.