Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → HexStart
Feedback comments for LD55
HexStart's games and stats for all events →
| Timestamp | Since previous | Game | HexStart's comment | |
|---|---|---|---|---|
| Apr 20 21:55:11 | Salmoning | ♥ 5 | finally samloning.png | |
| Apr 20 23:07:34 | 1h 12m | A Following Wind | ♥ 1 | Very aesthetically pleasing - artstyle stands out from the crowd, and I was really vibing with the music. Pretty visual for the wind too, though it was sometimes unclear if it's going to affect the ship. The collision shapes for islands and friendly ships could maybe provide a bit more room for error. Overall great compo entry. |
| Apr 25 22:01:45 | 118h 54m | Emperor's Gems | ♥ 2 | The lil dudes are lovely and I enjoyed the overall vibe. It's an unconventional idea with pretty visuals. If I'd change anything it'd be to make the mana counter more prominent - it seems like the most important value at any given time (even more so than the timer). |
| Apr 25 22:20:43 | 18m 58s | Summoner Training Simulator | ♥ 1 | I feel like I stumbled through early puzzles by trial and error and didn't gain enough understanding to tackle the later ones. Maybe the game could use a couple more "onboarding" levels? I liked the overall idea and the way audio cues were implemented. |
| Apr 26 22:26:49 | 24h 06m | Idle Hands | ♥ 0 | Damn that demon is hustlin' A shirt with their logo and all that. The player model and the portal effect are quite nicely done! |
| May 1 08:01:29 | 105h 34m | Date Summons | ♥ 2 | Creative take on the theme, with lovely audio and visuals. It took me until Manat to engage a bit more with the battle system. Not sure if I'm fully sold on it though, but I also can't put my finger on what could be improved. Maybe a bit of an extended moveset for the player? Or ditching the grid and allowing for continuous movement. Having said that, the whole package is definitely appealing, great job <3 |