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angry-cyboot

Feedback comments for LD48

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TimestampSince previousGameangry-cyboot's comment
May 13 17:10:44 Sub-servicing ♥ 0 the music volume start at 0 by default why hide it ?^^ the concept is there it just need polish, good job !
May 13 17:28:07 17m 23s Subfathomable ♥ 0 no doubts a lot of work was sunk (yep I did that...) into the main character's animations but I couldn't really experience anything else. it feels like you had a problem on export: - I didn't see any terrain (unlike the screenshot). - a lot of lags for some reasons - and the harpoon look like a debug gizmo (yellow line with red arrow for the hook) BTW: it's tradition (and good practice) to publish your source with your entry ;)
May 13 18:44:24 1h 16m Humming cave ♥ 0 Nice ! but that was a frustrating game to beat ^^ the ammo management was tense until I got the hang of opening "doors" with two shots, and you really need to die once at least to most ghost before being able to beat them... but the feel of claustrophobia is undoubtendly there btw in unity there's a way to bake the light of objet with emissives so your shrooms and doors could slightly light their surroundings. PS: remember to publish your sources
May 17 17:47:50 95h 03m Miner's Dream ♥ 0 I can't seem to be able to buy plots nor drills nor upgrade drills so... Nice to have included a home menu and a button (though hidden in the base of the statue for some reason ^^ ...), the musics are here (even if they don't loop). The charachter and it's movement were not central to the game so I would advice to try to focus on what is needed to get the gameplay you want and add from there. good luck for next time
May 17 18:38:48 50m 58s Memory Dive ♥ 0 Real nice and pretty game, I had a hard time with the spikes, if a memory nugget fall in some spike it's almost assured death.
May 18 00:45:31 6h 06m Deeper Palette ♥ 0 great concepts!! loved the design of the character with the paint spear ^^, the map layout's quite cool too, and the white'ish aesthetics made the functional color pop out! buuuut... - I don't know what the green orbs are - the boss is so underwhelming comparing to the menu screen - Some color coding of the ennemies would have been nice to distinguish which is vulnerable to which color. - The annimation / control scheeme caused some erratic moves and made it hard to look around. - The character spawn looking opposite to where I'm supposed to go so... bug ?
May 18 17:23:19 16h 37m Sheep: The Origins ♥ 1 I'm not sur there's a way to beat the boss, tried multiple things but then I died so ... overall nice game, it just need some "depth" (haha ^^) to the gameplay, cause the optimal way to reach the boss is not really that fun