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Feedback comments for LD41
Sengi's games and stats for all events →
| Timestamp | Since previous | Game | Sengi's comment | |
|---|---|---|---|---|
| Apr 24 17:58:17 | Happy Hammer | ♥ 1 | Haha, @dimaswift was faster then me with this joke) GJ on entry folks, I really enjoyed colors you choose for your pixel art, yumi yumi!) As soon as I figuread out mechanics it was fun to play, it was hard, but in a good sense. Looking forward to your future games! | |
| Apr 24 18:11:16 | 12m 59s | Happy Quiz | ♥ 3 | Don't wanna spoil it for those who will be after me. So like, more generic and abstract review. Well crafted, nice use of "playing with player") Undertale vibes gets me, don't know why, and that's great) I think I will comeback to you after more people will play it to write a more detailed one. Anyway, GJ! |
| Apr 24 18:34:39 | 23m 23s | Shepherd and Dog | ♥ 1 | Also as @dekobii I had don't starve vibes!) Interesting way to play, and stylish graphics, I love how it looks pretty and simple at the same time. It seems like you are a good team, hope to see more from you soon! (c++? man, respect on this one) |
| Apr 25 10:12:21 | 15h 37m | Furry Love: Under Skin of Rabbits | ♥ 3 | Dobrá práce, přátelé! I see you have rabbits in your game as well, haha it's absolutley different approach though) This game is quite distrubing, I think I've get what you mean with it. Can't miss the art part of this one you guys did a great job. Looking for your future works. |
| Apr 25 16:46:13 | 6h 33m | Rogue Ball | ♥ 1 | Hey, I'm back) Use of crowd and horror ambient is a really nice touch, it gives a good vibes to the game. I imagine playing Doom with this ball mechanics, that would be great, maybe consider making mod like this?) Anyway great entry, good luck with your future dev! |
| Apr 26 10:50:00 | 18h 03m | Shootanoid | ♥ 1 | Hey mate, nice use of shake effect, its this little touches that makes a game more dynamic. You did a pretty good job for just a 15 hours of dev, also mechanics are picked well for this theme. GJ overall, looking forward to your future dev progress!) |